// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_HOST_AUDIO_PUMP_H_ #define REMOTING_HOST_AUDIO_PUMP_H_ #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/threading/thread_checker.h" namespace base { class SingleThreadTaskRunner; } // namespace base namespace remoting { namespace protocol { class AudioStub; } // namespace protocol class AudioCapturer; class AudioEncoder; class AudioPacket; // AudioPump is responsible for fetching audio data from the AudioCapturer // and encoding it before passing it to the AudioStub for delivery to the // client. Audio is captured and encoded on the audio thread and then passed to // AudioStub on the network thread. class AudioPump { public: // The caller must ensure that the |audio_stub| is not destroyed until the // pump is destroyed. AudioPump(scoped_refptr audio_task_runner, scoped_ptr audio_capturer, scoped_ptr audio_encoder, protocol::AudioStub* audio_stub); virtual ~AudioPump(); // Pauses or resumes audio on a running session. This leaves the audio // capturer running, and only affects whether or not the captured audio is // encoded and sent on the wire. void Pause(bool pause); private: class Core; // Called on the network thread to send a captured packet to the audio stub. void SendAudioPacket(scoped_ptr packet, int size); // Callback for BufferedSocketWriter. void OnPacketSent(int size); base::ThreadChecker thread_checker_; scoped_refptr audio_task_runner_; protocol::AudioStub* audio_stub_; scoped_ptr core_; base::WeakPtrFactory weak_factory_; DISALLOW_COPY_AND_ASSIGN(AudioPump); }; } // namespace remoting #endif // REMOTING_HOST_AUDIO_PUMP_H_