// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_HOST_AUDIO_SCHEDULER_H_ #define REMOTING_HOST_AUDIO_SCHEDULER_H_ #include "base/callback_forward.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" namespace base { class SingleThreadTaskRunner; } // namespace base namespace remoting { namespace protocol { class AudioStub; } // namespace protocol class AudioCapturer; class AudioEncoder; class AudioPacket; // AudioScheduler is responsible for fetching audio data from the AudioCapturer // and encoding it before passing it to the AudioStub for delivery to the // client. Audio is captured and encoded on the audio thread and then passed to // AudioStub on the network thread. class AudioScheduler : public base::RefCountedThreadSafe { public: // Audio capture and encoding tasks are dispatched via the // |audio_task_runner|. |audio_stub| tasks are dispatched via the // |network_task_runner|. The caller must ensure that the |audio_capturer| and // |audio_stub| exist until the scheduler is stopped using Stop() method. AudioScheduler( scoped_refptr audio_task_runner, scoped_refptr network_task_runner, AudioCapturer* audio_capturer, scoped_ptr audio_encoder, protocol::AudioStub* audio_stub); // Stop the recording session. void Stop(const base::Closure& done_task); // Enable or disable audio on a running session. // This leaves the audio capturer running, and only affects whether or not the // captured audio is encoded and sent on the wire. void SetEnabled(bool enabled); private: friend class base::RefCountedThreadSafe; virtual ~AudioScheduler(); // Called on the audio thread to start capturing. void StartOnAudioThread(); // Called on the audio thread to stop capturing. void StopOnAudioThread(const base::Closure& done_task); // Called on the audio thread when a new audio packet is available. void EncodeAudioPacket(scoped_ptr packet); // Called on the network thread to send a captured packet to the audio stub. void SendAudioPacket(scoped_ptr packet); scoped_refptr audio_task_runner_; scoped_refptr network_task_runner_; AudioCapturer* audio_capturer_; scoped_ptr audio_encoder_; protocol::AudioStub* audio_stub_; bool network_stopped_; bool enabled_; DISALLOW_COPY_AND_ASSIGN(AudioScheduler); }; } // namespace remoting #endif // REMOTING_HOST_AUDIO_SCHEDULER_H_