// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "remoting/host/audio_silence_detector.h" #include namespace remoting { namespace { // Silence period threshold in seconds. Silence intervals shorter than this // value are still encoded and sent to the client, so that we don't disrupt // playback by dropping them. int kSilencePeriodThresholdSeconds = 1; } // namespace AudioSilenceDetector::AudioSilenceDetector(int threshold) : threshold_(threshold), silence_length_max_(0), silence_length_(0) { DCHECK_GE(threshold_, 0); } AudioSilenceDetector::~AudioSilenceDetector() { } void AudioSilenceDetector::Reset(int sampling_rate, int channels) { DCHECK_GT(sampling_rate, 0); silence_length_ = 0; silence_length_max_ = sampling_rate * channels * kSilencePeriodThresholdSeconds; } bool AudioSilenceDetector::IsSilence(const int16* samples, size_t samples_count) { bool silent_packet = true; // Potentially this loop can be optimized (e.g. using SSE or adding special // case for threshold_==0), but it's not worth worrying about because the // amount of data it processes is relaively small. for (size_t i = 0; i < samples_count; ++i) { if (abs(samples[i]) > threshold_) { silent_packet = false; break; } } if (!silent_packet) { silence_length_ = 0; return false; } silence_length_ += samples_count; return silence_length_ > silence_length_max_; } } // namespace remoting