// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_CHROMOTING_HOST_H_ #define REMOTING_CHROMOTING_HOST_H_ #include #include "base/memory/scoped_ptr.h" #include "base/threading/thread.h" #include "remoting/base/encoder.h" #include "remoting/host/access_verifier.h" #include "remoting/host/capturer.h" #include "remoting/host/client_session.h" #include "remoting/host/desktop_environment.h" #include "remoting/host/heartbeat_sender.h" #include "remoting/jingle_glue/jingle_client.h" #include "remoting/jingle_glue/jingle_thread.h" #include "remoting/protocol/session_manager.h" #include "remoting/protocol/connection_to_client.h" class Task; namespace remoting { namespace protocol { class ConnectionToClient; class HostStub; class InputStub; class SessionConfig; class CandidateSessionConfig; } // namespace protocol class Capturer; class ChromotingHostContext; class DesktopEnvironment; class Encoder; class MutableHostConfig; class ScreenRecorder; // A class to implement the functionality of a host process. // // Here's the work flow of this class: // 1. We should load the saved GAIA ID token or if this is the first // time the host process runs we should prompt user for the // credential. We will use this token or credentials to authenicate // and register the host. // // 2. We listen for incoming connection using libjingle. We will create // a ConnectionToClient object that wraps around linjingle for transport. // A ScreenRecorder is created with an Encoder and a Capturer. // A ConnectionToClient is added to the ScreenRecorder for transporting // the screen captures. An InputStub is created and registered with the // ConnectionToClient to receive mouse / keyboard events from the remote // client. // After we have done all the initialization we'll start the ScreenRecorder. // We'll then enter the running state of the host process. // // 3. When the user is disconnected, we will pause the ScreenRecorder // and try to terminate the threads we have created. This will allow // all pending tasks to complete. After all of that completed we // return to the idle state. We then go to step (2) if there a new // incoming connection. class ChromotingHost : public base::RefCountedThreadSafe, public protocol::ConnectionToClient::EventHandler, public ClientSession::EventHandler, public JingleClient::Callback { public: // Factory methods that must be used to create ChromotingHost instances. // Default capturer and input stub are used if it is not specified. static ChromotingHost* Create(ChromotingHostContext* context, MutableHostConfig* config); static ChromotingHost* Create(ChromotingHostContext* context, MutableHostConfig* config, DesktopEnvironment* environment); // Asynchronously start the host process. // // After this is invoked, the host process will connect to the talk // network and start listening for incoming connections. // // |shutdown_task| is called if Start() has failed ot Shutdown() is called // and all related operations are completed. // // This method can only be called once during the lifetime of this object. void Start(Task* shutdown_task); // Asynchronously shutdown the host process. void Shutdown(); // This method is called if a client is connected to this object. void OnClientConnected(protocol::ConnectionToClient* client); // This method is called if a client is disconnected from the host. void OnClientDisconnected(protocol::ConnectionToClient* client); //////////////////////////////////////////////////////////////////////////// // protocol::ConnectionToClient::EventHandler implementations virtual void OnConnectionOpened(protocol::ConnectionToClient* client); virtual void OnConnectionClosed(protocol::ConnectionToClient* client); virtual void OnConnectionFailed(protocol::ConnectionToClient* client); //////////////////////////////////////////////////////////////////////////// // JingleClient::Callback implementations virtual void OnStateChange(JingleClient* client, JingleClient::State state); //////////////////////////////////////////////////////////////////////////// // ClientSession::EventHandler implementations virtual void LocalLoginSucceeded( scoped_refptr client); virtual void LocalLoginFailed( scoped_refptr client); // Callback for ChromotingServer. void OnNewClientSession( protocol::Session* session, protocol::SessionManager::IncomingSessionResponse* response); // Sets desired configuration for the protocol. Ownership of the // |config| is transferred to the object. Must be called before Start(). void set_protocol_config(protocol::CandidateSessionConfig* config); // This setter is only used in unit test to simulate client connection. void AddClient(ClientSession* client); private: friend class base::RefCountedThreadSafe; ChromotingHost(ChromotingHostContext* context, MutableHostConfig* config, DesktopEnvironment* environment); virtual ~ChromotingHost(); enum State { kInitial, kStarted, kStopped, }; // Callback for protocol::SessionManager::Close(). void OnServerClosed(); // Creates encoder for the specified configuration. Encoder* CreateEncoder(const protocol::SessionConfig* config); std::string GenerateHostAuthToken(const std::string& encoded_client_token); bool HasAuthenticatedClients() const; void EnableCurtainMode(bool enable); // The context that the chromoting host runs on. ChromotingHostContext* context_; scoped_refptr config_; scoped_ptr desktop_environment_; scoped_ptr signal_strategy_; // The libjingle client. This is used to connect to the talk network to // receive connection requests from chromoting client. scoped_refptr jingle_client_; scoped_refptr session_manager_; // Objects that takes care of sending heartbeats to the chromoting bot. scoped_refptr heartbeat_sender_; AccessVerifier access_verifier_; // The connections to remote clients. std::vector > clients_; // Session manager for the host process. scoped_refptr recorder_; // This task gets executed when this object fails to connect to the // talk network or Shutdown() is called. scoped_ptr shutdown_task_; // Tracks the internal state of the host. // This variable is written on the main thread of ChromotingHostContext // and read by jingle thread. State state_; // Lock is to lock the access to |state_|. base::Lock lock_; // Configuration of the protocol. scoped_ptr protocol_config_; // Whether or not the host is currently curtained. bool is_curtained_; DISALLOW_COPY_AND_ASSIGN(ChromotingHost); }; } // namespace remoting #endif // REMOTING_HOST_CHROMOTING_HOST_H_