// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_HOST_CHROMOTING_HOST_H_ #define REMOTING_HOST_CHROMOTING_HOST_H_ #include #include #include "base/memory/scoped_ptr.h" #include "base/threading/thread.h" #include "remoting/base/encoder.h" #include "remoting/host/capturer.h" #include "remoting/host/client_session.h" #include "remoting/host/desktop_environment.h" #include "remoting/host/host_key_pair.h" #include "remoting/host/host_status_observer.h" #include "remoting/host/ui_strings.h" #include "remoting/jingle_glue/jingle_thread.h" #include "remoting/jingle_glue/signal_strategy.h" #include "remoting/protocol/session_manager.h" #include "remoting/protocol/connection_to_client.h" namespace remoting { namespace protocol { class InputStub; class SessionConfig; class CandidateSessionConfig; } // namespace protocol class Capturer; class ChromotingHostContext; class DesktopEnvironment; class Encoder; class MutableHostConfig; class ScreenRecorder; // A class to implement the functionality of a host process. // // Here's the work flow of this class: // 1. We should load the saved GAIA ID token or if this is the first // time the host process runs we should prompt user for the // credential. We will use this token or credentials to authenicate // and register the host. // // 2. We listen for incoming connection using libjingle. We will create // a ConnectionToClient object that wraps around linjingle for transport. // A ScreenRecorder is created with an Encoder and a Capturer. // A ConnectionToClient is added to the ScreenRecorder for transporting // the screen captures. An InputStub is created and registered with the // ConnectionToClient to receive mouse / keyboard events from the remote // client. // After we have done all the initialization we'll start the ScreenRecorder. // We'll then enter the running state of the host process. // // 3. When the user is disconnected, we will pause the ScreenRecorder // and try to terminate the threads we have created. This will allow // all pending tasks to complete. After all of that completed we // return to the idle state. We then go to step (2) if there a new // incoming connection. class ChromotingHost : public base::RefCountedThreadSafe, public ClientSession::EventHandler, public SignalStrategy::StatusObserver, public protocol::SessionManager::Listener { public: // Factory methods that must be used to create ChromotingHost // instances. It does NOT take ownership of |context|, and // |environment|, but they should not be deleted until returned host // is destroyed. static ChromotingHost* Create(ChromotingHostContext* context, MutableHostConfig* config, DesktopEnvironment* environment, bool allow_nat_traversal); // Asynchronously start the host process. // // After this is invoked, the host process will connect to the talk // network and start listening for incoming connections. // // This method can only be called once during the lifetime of this object. void Start(); // Asynchronously shutdown the host process. |shutdown_task| is // called after shutdown is completed. void Shutdown(const base::Closure& shutdown_task); // Adds |observer| to the list of status observers. Doesn't take // ownership of |observer|, so |observer| must outlive this // object. All status observers must be added before the host is // started. void AddStatusObserver(HostStatusObserver* observer); // Sets shared secret for the host. All incoming connections are // rejected if shared secret isn't set. Must be called on the // network thread after the host is started. void SetSharedSecret(const std::string& shared_secret); //////////////////////////////////////////////////////////////////////////// // SignalStrategy::StatusObserver implementation. virtual void OnStateChange( SignalStrategy::StatusObserver::State state) OVERRIDE; virtual void OnJidChange(const std::string& full_jid) OVERRIDE; //////////////////////////////////////////////////////////////////////////// // ClientSession::EventHandler implementation. virtual void OnSessionAuthenticated(ClientSession* client) OVERRIDE; virtual void OnSessionAuthenticationFailed(ClientSession* client) OVERRIDE; virtual void OnSessionClosed(ClientSession* session) OVERRIDE; virtual void OnSessionSequenceNumber(ClientSession* session, int64 sequence_number) OVERRIDE; // SessionManager::Listener implementation. virtual void OnSessionManagerInitialized() OVERRIDE; virtual void OnIncomingSession( protocol::Session* session, protocol::SessionManager::IncomingSessionResponse* response) OVERRIDE; // Sets desired configuration for the protocol. Ownership of the // |config| is transferred to the object. Must be called before Start(). void set_protocol_config(protocol::CandidateSessionConfig* config); // TODO(wez): ChromotingHost shouldn't need to know about Me2Mom. void set_it2me(bool is_it2me) { is_it2me_ = is_it2me; } // Notify all active client sessions that local input has been detected, and // that remote input should be ignored for a short time. void LocalMouseMoved(const SkIPoint& new_pos); // Pause or unpause the session. While the session is paused, remote input // is ignored. void PauseSession(bool pause); const UiStrings& ui_strings() { return ui_strings_; } // Set localized strings. Must be called before host is started. void SetUiStrings(const UiStrings& ui_strings); private: friend class base::RefCountedThreadSafe; friend class ChromotingHostTest; typedef std::vector StatusObserverList; typedef std::vector ClientList; enum State { kInitial, kStarted, kStopping, kStopped, }; // Caller keeps ownership of |context| and |environment|. ChromotingHost(ChromotingHostContext* context, MutableHostConfig* config, DesktopEnvironment* environment, bool allow_nat_traversal); virtual ~ChromotingHost(); // Creates encoder for the specified configuration. Encoder* CreateEncoder(const protocol::SessionConfig& config); std::string GenerateHostAuthToken(const std::string& encoded_client_token); void AddAuthenticatedClient(ClientSession* client, const protocol::SessionConfig& config, const std::string& jid); int AuthenticatedClientsCount() const; void StopScreenRecorder(); void OnScreenRecorderStopped(); // Called from Shutdown() or OnScreenRecorderStopped() to finish shutdown. void ShutdownFinish(); // Unless specified otherwise all members of this class must be // used on the network thread only. // Parameters specified when the host was created. ChromotingHostContext* context_; DesktopEnvironment* desktop_environment_; scoped_refptr config_; HostKeyPair key_pair_; bool allow_nat_traversal_; // TODO(lambroslambrou): The following is a temporary fix for Me2Me // (crbug.com/105995), pending the AuthenticatorFactory work. // Cache the shared secret, in case SetSharedSecret() is called before the // session manager has been created. // The |have_shared_secret_| flag is to distinguish SetSharedSecret() not // being called at all, from being called with an empty string. std::string shared_secret_; bool have_shared_secret_; // Connection objects. scoped_ptr signal_strategy_; std::string local_jid_; scoped_ptr session_manager_; // StatusObserverList is thread-safe and can be used on any thread. StatusObserverList status_observers_; // The connections to remote clients. ClientList clients_; // Session manager for the host process. scoped_refptr recorder_; // Number of screen recorders that are currently being // stopped. Normally set to 0 or 1, but in some cases it may be // greater than 1, particularly if when second client can connect // immediately after previous one disconnected. int stopping_recorders_; // Tracks the internal state of the host. State state_; // Configuration of the protocol. scoped_ptr protocol_config_; // Stores list of tasks that should be executed when we finish // shutdown. Used only while |state_| is set to kStopping. std::vector shutdown_tasks_; // TODO(sergeyu): The following members do not belong to // ChromotingHost and should be moved elsewhere. bool is_it2me_; std::string access_code_; UiStrings ui_strings_; DISALLOW_COPY_AND_ASSIGN(ChromotingHost); }; } // namespace remoting #endif // REMOTING_HOST_CHROMOTING_HOST_H_