// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "remoting/host/client_session.h" #include #include "base/task.h" #include "remoting/host/capturer.h" #include "remoting/host/user_authenticator.h" #include "remoting/proto/auth.pb.h" #include "remoting/proto/event.pb.h" // The number of remote mouse events to record for the purpose of eliminating // "echoes" detected by the local input detector. The value should be large // enough to cope with the fact that multiple events might be injected before // any echoes are detected. static const unsigned int kNumRemoteMousePositions = 50; // The number of milliseconds for which to block remote input when local input // is received. static const int64 kRemoteBlockTimeoutMillis = 2000; namespace remoting { using protocol::KeyEvent; using protocol::MouseEvent; ClientSession::ClientSession( EventHandler* event_handler, UserAuthenticator* user_authenticator, scoped_refptr connection, protocol::InputStub* input_stub, Capturer* capturer) : event_handler_(event_handler), user_authenticator_(user_authenticator), connection_(connection), client_jid_(connection->session()->jid()), input_stub_(input_stub), capturer_(capturer), authenticated_(false), awaiting_continue_approval_(false), remote_mouse_button_state_(0) { } ClientSession::~ClientSession() { } void ClientSession::BeginSessionRequest( const protocol::LocalLoginCredentials* credentials, Task* done) { DCHECK(event_handler_); base::ScopedTaskRunner done_runner(done); bool success = false; switch (credentials->type()) { case protocol::PASSWORD: success = user_authenticator_->Authenticate(credentials->username(), credentials->credential()); break; default: LOG(ERROR) << "Invalid credentials type " << credentials->type(); break; } OnAuthorizationComplete(success); } void ClientSession::OnAuthorizationComplete(bool success) { if (success) { authenticated_ = true; event_handler_->LocalLoginSucceeded(connection_.get()); } else { LOG(WARNING) << "Login failed"; event_handler_->LocalLoginFailed(connection_.get()); } } void ClientSession::InjectKeyEvent(const KeyEvent& event) { if (authenticated_ && !ShouldIgnoreRemoteKeyboardInput(event)) { RecordKeyEvent(event); input_stub_->InjectKeyEvent(event); } } void ClientSession::InjectMouseEvent(const MouseEvent& event) { if (authenticated_ && !ShouldIgnoreRemoteMouseInput(event)) { RecordMouseButtonState(event); MouseEvent event_to_inject = event; if (event.has_x() && event.has_y()) { // In case the client sends events with off-screen coordinates, modify // the event to lie within the current screen area. This is better than // simply discarding the event, which might lose a button-up event at the // end of a drag'n'drop (or cause other related problems). gfx::Point pos(event.x(), event.y()); const gfx::Size& screen = capturer_->size_most_recent(); pos.set_x(std::max(0, std::min(screen.width() - 1, pos.x()))); pos.set_y(std::max(0, std::min(screen.height() - 1, pos.y()))); event_to_inject.set_x(pos.x()); event_to_inject.set_y(pos.y()); // Record the mouse position so we can use it if we need to inject // fake mouse button events. Note that we need to do this after we // clamp the values to the screen area. remote_mouse_pos_ = pos; injected_mouse_positions_.push_back(pos); if (injected_mouse_positions_.size() > kNumRemoteMousePositions) { VLOG(1) << "Injected mouse positions queue full."; injected_mouse_positions_.pop_front(); } } input_stub_->InjectMouseEvent(event_to_inject); } } void ClientSession::OnDisconnected() { RestoreEventState(); authenticated_ = false; } void ClientSession::LocalMouseMoved(const gfx::Point& mouse_pos) { // If this is a genuine local input event (rather than an echo of a remote // input event that we've just injected), then ignore remote inputs for a // short time. std::list::iterator found_position = std::find(injected_mouse_positions_.begin(), injected_mouse_positions_.end(), mouse_pos); if (found_position != injected_mouse_positions_.end()) { // Remove it from the list, and any positions that were added before it, // if any. This is because the local input monitor is assumed to receive // injected mouse position events in the order in which they were injected // (if at all). If the position is found somewhere other than the front of // the queue, this would be because the earlier positions weren't // successfully injected (or the local input monitor might have skipped over // some positions), and not because the events were out-of-sequence. These // spurious positions should therefore be discarded. injected_mouse_positions_.erase(injected_mouse_positions_.begin(), ++found_position); } else { latest_local_input_time_ = base::Time::Now(); } } bool ClientSession::ShouldIgnoreRemoteMouseInput( const protocol::MouseEvent& event) const { // If the last remote input event was a click or a drag, then it's not safe // to block remote mouse events. For example, it might result in the host // missing the mouse-up event and being stuck with the button pressed. if (remote_mouse_button_state_ != 0) return false; // Otherwise, if the host user has not yet approved the continuation of the // connection, then ignore remote mouse events. if (awaiting_continue_approval_) return true; // Otherwise, ignore remote mouse events if the local mouse moved recently. int64 millis = (base::Time::Now() - latest_local_input_time_) .InMilliseconds(); if (millis < kRemoteBlockTimeoutMillis) return true; return false; } bool ClientSession::ShouldIgnoreRemoteKeyboardInput( const KeyEvent& event) const { // If the host user has not yet approved the continuation of the connection, // then all remote keyboard input is ignored, except to release keys that // were already pressed. if (awaiting_continue_approval_) { return event.pressed() || (pressed_keys_.find(event.keycode()) == pressed_keys_.end()); } return false; } void ClientSession::RecordKeyEvent(const KeyEvent& event) { if (event.pressed()) { pressed_keys_.insert(event.keycode()); } else { pressed_keys_.erase(event.keycode()); } } void ClientSession::RecordMouseButtonState(const MouseEvent& event) { if (event.has_button() && event.has_button_down()) { // Button values are defined in remoting/proto/event.proto. if (event.button() >= 1 && event.button() < MouseEvent::BUTTON_MAX) { uint32 button_change = 1 << (event.button() - 1); if (event.button_down()) { remote_mouse_button_state_ |= button_change; } else { remote_mouse_button_state_ &= ~button_change; } } } } void ClientSession::RestoreEventState() { // Undo any currently pressed keys. std::set::iterator i; for (i = pressed_keys_.begin(); i != pressed_keys_.end(); ++i) { KeyEvent key; key.set_keycode(*i); key.set_pressed(false); input_stub_->InjectKeyEvent(key); } pressed_keys_.clear(); // Undo any currently pressed mouse buttons. for (int i = 1; i < MouseEvent::BUTTON_MAX; i++) { if (remote_mouse_button_state_ & (1 << (i - 1))) { MouseEvent mouse; mouse.set_x(remote_mouse_pos_.x()); mouse.set_y(remote_mouse_pos_.y()); mouse.set_button((MouseEvent::MouseButton)i); mouse.set_button_down(false); input_stub_->InjectMouseEvent(mouse); } } remote_mouse_button_state_ = 0; } } // namespace remoting