// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_HOST_CLIENT_SESSION_H_ #define REMOTING_HOST_CLIENT_SESSION_H_ #include #include "base/memory/ref_counted.h" #include "base/memory/weak_ptr.h" #include "base/sequenced_task_runner_helpers.h" #include "base/time.h" #include "base/timer.h" #include "base/threading/non_thread_safe.h" #include "remoting/host/mouse_clamping_filter.h" #include "remoting/host/remote_input_filter.h" #include "remoting/protocol/clipboard_echo_filter.h" #include "remoting/protocol/clipboard_filter.h" #include "remoting/protocol/clipboard_stub.h" #include "remoting/protocol/connection_to_client.h" #include "remoting/protocol/host_stub.h" #include "remoting/protocol/input_event_tracker.h" #include "remoting/protocol/input_filter.h" #include "remoting/protocol/input_stub.h" #include "third_party/skia/include/core/SkPoint.h" #include "third_party/skia/include/core/SkSize.h" namespace base { class SingleThreadTaskRunner; } // namespace base namespace remoting { class AudioEncoder; class AudioScheduler; struct ClientSessionTraits; class DesktopEnvironment; class DesktopEnvironmentFactory; class EventExecutor; class VideoEncoder; class VideoScheduler; // A ClientSession keeps a reference to a connection to a client, and maintains // per-client state. class ClientSession : public base::RefCountedThreadSafe, public protocol::HostStub, public protocol::ConnectionToClient::EventHandler, public base::NonThreadSafe { public: // Callback interface for passing events to the ChromotingHost. class EventHandler { public: // Called after authentication has finished successfully. virtual void OnSessionAuthenticated(ClientSession* client) = 0; // Called after we've finished connecting all channels. virtual void OnSessionChannelsConnected(ClientSession* client) = 0; // Called after authentication has failed. Must not tear down this // object. OnSessionClosed() is notified after this handler // returns. virtual void OnSessionAuthenticationFailed(ClientSession* client) = 0; // Called after connection has failed or after the client closed it. virtual void OnSessionClosed(ClientSession* client) = 0; // Called to notify of each message's sequence number. The // callback must not tear down this object. virtual void OnSessionSequenceNumber(ClientSession* client, int64 sequence_number) = 0; // Called on notification of a route change event, when a channel is // connected. virtual void OnSessionRouteChange( ClientSession* client, const std::string& channel_name, const protocol::TransportRoute& route) = 0; // Called when the initial client dimensions are received, and when they // change. virtual void OnClientDimensionsChanged(ClientSession* client, const SkISize& size) = 0; protected: virtual ~EventHandler() {} }; // |event_handler| must outlive |this|. |desktop_environment_factory| is only // used by the constructor to create an instance of DesktopEnvironment. ClientSession( EventHandler* event_handler, scoped_refptr audio_task_runner, scoped_refptr input_task_runner, scoped_refptr video_capture_task_runner, scoped_refptr video_encode_task_runner, scoped_refptr network_task_runner, scoped_refptr ui_task_runner, scoped_ptr connection, DesktopEnvironmentFactory* desktop_environment_factory, const base::TimeDelta& max_duration); // protocol::HostStub interface. virtual void NotifyClientDimensions( const protocol::ClientDimensions& dimensions) OVERRIDE; virtual void ControlVideo( const protocol::VideoControl& video_control) OVERRIDE; virtual void ControlAudio( const protocol::AudioControl& audio_control) OVERRIDE; // protocol::ConnectionToClient::EventHandler interface. virtual void OnConnectionAuthenticated( protocol::ConnectionToClient* connection) OVERRIDE; virtual void OnConnectionChannelsConnected( protocol::ConnectionToClient* connection) OVERRIDE; virtual void OnConnectionClosed(protocol::ConnectionToClient* connection, protocol::ErrorCode error) OVERRIDE; virtual void OnSequenceNumberUpdated( protocol::ConnectionToClient* connection, int64 sequence_number) OVERRIDE; virtual void OnRouteChange( protocol::ConnectionToClient* connection, const std::string& channel_name, const protocol::TransportRoute& route) OVERRIDE; // Disconnects the session, tears down transport resources and stops scheduler // components. |event_handler_| is guaranteed not to be called after this // method returns. void Disconnect(); // Stops the ClientSession. The caller can safely release its reference to // the client session once Stop() returns. void Stop(); protocol::ConnectionToClient* connection() const { return connection_.get(); } const std::string& client_jid() { return client_jid_; } bool is_authenticated() { return auth_input_filter_.enabled(); } // Indicate that local mouse activity has been detected. This causes remote // inputs to be ignored for a short time so that the local user will always // have the upper hand in 'pointer wars'. void LocalMouseMoved(const SkIPoint& new_pos); // Disable handling of input events from this client. If the client has any // keys or mouse buttons pressed then these will be released. void SetDisableInputs(bool disable_inputs); private: friend class base::DeleteHelper; friend struct ClientSessionTraits; virtual ~ClientSession(); // Creates a proxy for sending clipboard events to the client. scoped_ptr CreateClipboardProxy(); // Creates an audio encoder for the specified configuration. static scoped_ptr CreateAudioEncoder( const protocol::SessionConfig& config); // Creates a video encoder for the specified configuration. static scoped_ptr CreateVideoEncoder( const protocol::SessionConfig& config); EventHandler* event_handler_; // The connection to the client. scoped_ptr connection_; // Used to disable callbacks to |connection_| once it is disconnected. base::WeakPtrFactory connection_factory_; std::string client_jid_; // The desktop environment used by this session. scoped_ptr desktop_environment_; // Filter used as the final element in the input pipeline. protocol::InputFilter host_input_filter_; // Tracker used to release pressed keys and buttons when disconnecting. protocol::InputEventTracker input_tracker_; // Filter used to disable remote inputs during local input activity. RemoteInputFilter remote_input_filter_; // Filter used to clamp mouse events to the current display dimensions. MouseClampingFilter mouse_clamping_filter_; // Filter to used to stop clipboard items sent from the client being echoed // back to it. It is the final element in the clipboard (client -> host) // pipeline. protocol::ClipboardEchoFilter clipboard_echo_filter_; // Filters used to manage enabling & disabling of input & clipboard. protocol::InputFilter disable_input_filter_; protocol::ClipboardFilter disable_clipboard_filter_; // Filters used to disable input & clipboard when we're not authenticated. protocol::InputFilter auth_input_filter_; protocol::ClipboardFilter auth_clipboard_filter_; // Factory for weak pointers to the client clipboard stub. // This must appear after |clipboard_echo_filter_|, so that it won't outlive // it. base::WeakPtrFactory client_clipboard_factory_; // The maximum duration of this session. // There is no maximum if this value is <= 0. base::TimeDelta max_duration_; // A timer that triggers a disconnect when the maximum session duration // is reached. base::OneShotTimer max_duration_timer_; scoped_refptr audio_task_runner_; scoped_refptr input_task_runner_; scoped_refptr video_capture_task_runner_; scoped_refptr video_encode_task_runner_; scoped_refptr network_task_runner_; scoped_refptr ui_task_runner_; // Schedulers for audio and video capture. scoped_refptr audio_scheduler_; scoped_refptr video_scheduler_; scoped_ptr event_executor_; DISALLOW_COPY_AND_ASSIGN(ClientSession); }; // Destroys |ClienSession| instances on the network thread. struct ClientSessionTraits { static void Destruct(const ClientSession* client); }; } // namespace remoting #endif // REMOTING_HOST_CLIENT_SESSION_H_