// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_HOST_CLIENT_SESSION_H_ #define REMOTING_HOST_CLIENT_SESSION_H_ #include #include "base/time.h" #include "base/threading/non_thread_safe.h" #include "remoting/host/remote_input_filter.h" #include "remoting/protocol/clipboard_echo_filter.h" #include "remoting/protocol/clipboard_stub.h" #include "remoting/protocol/connection_to_client.h" #include "remoting/protocol/host_event_stub.h" #include "remoting/protocol/host_stub.h" #include "remoting/protocol/input_event_tracker.h" #include "remoting/protocol/input_filter.h" #include "remoting/protocol/input_stub.h" #include "remoting/protocol/mouse_input_filter.h" #include "third_party/skia/include/core/SkPoint.h" namespace remoting { class Capturer; // A ClientSession keeps a reference to a connection to a client, and maintains // per-client state. class ClientSession : public protocol::HostEventStub, public protocol::HostStub, public protocol::ConnectionToClient::EventHandler, public base::NonThreadSafe { public: // Callback interface for passing events to the ChromotingHost. class EventHandler { public: virtual ~EventHandler() {} // Called after authentication has finished successfully. virtual void OnSessionAuthenticated(ClientSession* client) = 0; // Called after we've finished connecting all channels. virtual void OnSessionChannelsConnected(ClientSession* client) = 0; // Called after authentication has failed. Must not tear down this // object. OnSessionClosed() is notified after this handler // returns. virtual void OnSessionAuthenticationFailed(ClientSession* client) = 0; // Called after connection has failed or after the client closed it. virtual void OnSessionClosed(ClientSession* client) = 0; // Called to notify of each message's sequence number. The // callback must not tear down this object. virtual void OnSessionSequenceNumber(ClientSession* client, int64 sequence_number) = 0; // Called on notification of a route change event, when a channel is // connected. virtual void OnSessionRouteChange( ClientSession* client, const std::string& channel_name, const protocol::TransportRoute& route) = 0; }; ClientSession(EventHandler* event_handler, scoped_ptr connection, protocol::HostEventStub* host_event_stub, Capturer* capturer); virtual ~ClientSession(); // protocol::ClipboardStub interface. virtual void InjectClipboardEvent( const protocol::ClipboardEvent& event) OVERRIDE; // protocol::InputStub interface. virtual void InjectKeyEvent(const protocol::KeyEvent& event) OVERRIDE; virtual void InjectMouseEvent(const protocol::MouseEvent& event) OVERRIDE; // protocol::HostStub interface. virtual void NotifyClientDimensions( const protocol::ClientDimensions& dimensions) OVERRIDE; virtual void ControlVideo( const protocol::VideoControl& video_control) OVERRIDE; // protocol::ConnectionToClient::EventHandler interface. virtual void OnConnectionAuthenticated( protocol::ConnectionToClient* connection) OVERRIDE; virtual void OnConnectionChannelsConnected( protocol::ConnectionToClient* connection) OVERRIDE; virtual void OnConnectionClosed(protocol::ConnectionToClient* connection, protocol::ErrorCode error) OVERRIDE; virtual void OnSequenceNumberUpdated( protocol::ConnectionToClient* connection, int64 sequence_number) OVERRIDE; virtual void OnRouteChange( protocol::ConnectionToClient* connection, const std::string& channel_name, const protocol::TransportRoute& route) OVERRIDE; // Disconnects the session and destroys the transport. Event handler // is guaranteed not to be called after this method is called. Can // be called multiple times. The object should not be used after // this method returns. void Disconnect(); protocol::ConnectionToClient* connection() const { return connection_.get(); } const std::string& client_jid() { return client_jid_; } bool is_authenticated() { return is_authenticated_; } // Indicate that local mouse activity has been detected. This causes remote // inputs to be ignored for a short time so that the local user will always // have the upper hand in 'pointer wars'. void LocalMouseMoved(const SkIPoint& new_pos); // Disable handling of input events from this client. If the client has any // keys or mouse buttons pressed then these will be released. void SetDisableInputs(bool disable_inputs); // Creates a proxy for sending clipboard events to the client. scoped_ptr CreateClipboardProxy(); private: EventHandler* event_handler_; // The connection to the client. scoped_ptr connection_; std::string client_jid_; bool is_authenticated_; // The host event stub to which this object delegates. This is the final // element in the input pipeline, whose components appear in order below. protocol::HostEventStub* host_event_stub_; // Tracker used to release pressed keys and buttons when disconnecting. protocol::InputEventTracker input_tracker_; // Filter used to disable remote inputs during local input activity. RemoteInputFilter remote_input_filter_; // Filter used to clamp mouse events to the current display dimensions. protocol::MouseInputFilter mouse_input_filter_; // Filter used to manage enabling & disabling of client input events. protocol::InputFilter disable_input_filter_; // Filter used to disable inputs when we're not authenticated. protocol::InputFilter auth_input_filter_; // Filter to used to stop clipboard items sent from the client being echoed // back to it. protocol::ClipboardEchoFilter clipboard_echo_filter_; // Factory for weak pointers to the client clipboard stub. // This must appear after |clipboard_echo_filter_|, so that it won't outlive // it. base::WeakPtrFactory client_clipboard_factory_; // Capturer, used to determine current screen size for ensuring injected // mouse events fall within the screen area. // TODO(lambroslambrou): Move floor-control logic, and clamping to screen // area, out of this class (crbug.com/96508). Capturer* capturer_; DISALLOW_COPY_AND_ASSIGN(ClientSession); }; } // namespace remoting #endif // REMOTING_HOST_CLIENT_SESSION_H_