// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // This file implements the Windows service controlling Me2Me host processes // running within user sessions. #include "base/bind.h" #include "base/bind_helpers.h" #include "base/command_line.h" #include "base/memory/scoped_ptr.h" #include "base/message_loop/message_loop.h" #include "base/run_loop.h" #include "remoting/base/auto_thread.h" #include "remoting/base/auto_thread_task_runner.h" #include "remoting/host/desktop_process.h" #include "remoting/host/host_exit_codes.h" #include "remoting/host/host_main.h" #include "remoting/host/ipc_constants.h" #include "remoting/host/me2me_desktop_environment.h" #include "remoting/host/win/session_desktop_environment.h" namespace remoting { int DesktopProcessMain() { const base::CommandLine* command_line = base::CommandLine::ForCurrentProcess(); std::string channel_name = command_line->GetSwitchValueASCII(kDaemonPipeSwitchName); if (channel_name.empty()) return kUsageExitCode; base::MessageLoopForUI message_loop; base::RunLoop run_loop; scoped_refptr ui_task_runner = new AutoThreadTaskRunner(message_loop.message_loop_proxy(), run_loop.QuitClosure()); // Launch the input thread. scoped_refptr input_task_runner = AutoThread::CreateWithType( "Input thread", ui_task_runner, base::MessageLoop::TYPE_IO); DesktopProcess desktop_process(ui_task_runner, input_task_runner, channel_name); // Create a platform-dependent environment factory. scoped_ptr desktop_environment_factory; #if defined(OS_WIN) desktop_environment_factory.reset( new SessionDesktopEnvironmentFactory( ui_task_runner, input_task_runner, ui_task_runner, base::Bind(&DesktopProcess::InjectSas, desktop_process.AsWeakPtr()))); #else // !defined(OS_WIN) desktop_environment_factory.reset(new Me2MeDesktopEnvironmentFactory( ui_task_runner, input_task_runner, ui_task_runner)); #endif // !defined(OS_WIN) if (!desktop_process.Start(desktop_environment_factory.Pass())) return kInitializationFailed; // Run the UI message loop. ui_task_runner = NULL; run_loop.Run(); return kSuccessExitCode; } } // namespace remoting #if !defined(OS_WIN) int main(int argc, char** argv) { return remoting::HostMain(argc, argv); } #endif // !defined(OS_WIN)