// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "remoting/host/plugin/host_log_handler.h" #include "base/lazy_instance.h" #include "remoting/base/util.h" #include "remoting/host/plugin/host_script_object.h" namespace remoting { // Records whether or not we have a scriptable object registered for logging. // This is set inside the lock, but is read (in LogToUI) outside of a lock so // that we don't needlessly slow down the system when we log. static bool g_has_logging_scriptable_object = false; // The lock that protects the logging globals. static base::LazyInstance::Leaky g_logging_lock = LAZY_INSTANCE_INITIALIZER; // The scriptable object that will display the log information to the user. static HostNPScriptObject* g_logging_scriptable_object = NULL; // The previously registered LogMessageHandler. If not NULL, we call this after // we're doing processing the log message. static logging::LogMessageHandlerFunction g_logging_old_handler = NULL; // Set to true when we register our global log handler so that we don't try // to register it twice. static bool g_has_registered_log_handler = false; // static void HostLogHandler::RegisterLogMessageHandler() { base::AutoLock lock(g_logging_lock.Get()); if (g_has_registered_log_handler) return; LOG(INFO) << "Registering global log handler"; // Record previous handler so we can call it in a chain. g_logging_old_handler = logging::GetLogMessageHandler(); // Set up log message handler. // This is not thread-safe so we need it within our lock. // Note that this will not log anything until a scriptable object instance // has been created to handle the log message display. logging::SetLogMessageHandler(&LogToUI); g_has_registered_log_handler = true; } // static void HostLogHandler::RegisterLoggingScriptObject( HostNPScriptObject* script_object) { base::AutoLock lock(g_logging_lock.Get()); VLOG(1) << "Registering log handler scriptable object"; // Register this script object as the one that will handle all logging calls // and display them to the user. // If multiple plugins are run, then the last one registered will handle all // logging for all instances. g_logging_scriptable_object = script_object; g_has_logging_scriptable_object = true; } // static void HostLogHandler::UnregisterLoggingScriptObject( HostNPScriptObject* script_object) { base::AutoLock lock(g_logging_lock.Get()); // Ignore unless we're the currently registered script object. if (script_object != g_logging_scriptable_object) return; // Unregister this script object for logging. g_has_logging_scriptable_object = false; g_logging_scriptable_object = NULL; VLOG(1) << "Unregistering log handler scriptable object"; } // static bool HostLogHandler::LogToUI(int severity, const char* file, int line, size_t message_start, const std::string& str) { // Note: We're reading |g_has_logging_scriptable_object| outside of a lock. // This lockless read is done so that we don't needlessly slow down global // logging with a lock for each log message. // // This lockless read is safe because: // // Misreading a false value (when it should be true) means that we'll simply // skip processing a few log messages. // // Misreading a true value (when it should be false) means that we'll take // the lock and check |g_logging_scriptable_object| unnecessarily. This is not // problematic because we always set |g_logging_scriptable_object| inside a // lock. // // Misreading an old cached value is also not problematic for the same // reasons: a mis-read either skips a log message or causes us to take a lock // unnecessarily. if (g_has_logging_scriptable_object) { base::AutoLock lock(g_logging_lock.Get()); if (g_logging_scriptable_object) { std::string message = remoting::GetTimestampString(); message += (str.c_str() + message_start); g_logging_scriptable_object->PostLogDebugInfo(message); } } // Call the next log handler in the chain. if (g_logging_old_handler) return (g_logging_old_handler)(severity, file, line, message_start, str); return false; } } // namespace remoting