// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_HOST_SCREEN_RECORDER_H_ #define REMOTING_HOST_SCREEN_RECORDER_H_ #include #include "base/basictypes.h" #include "base/message_loop.h" #include "base/ref_counted.h" #include "base/scoped_ptr.h" #include "base/time.h" #include "remoting/base/encoder.h" #include "remoting/host/capturer.h" #include "remoting/proto/video.pb.h" namespace remoting { namespace protocol { class ConnectionToClient; } // namespace protocol class CaptureData; // A class for controlling and coordinate Capturer, Encoder // and NetworkChannel in a record session. // // THREADING // // This class works on three threads, namely capture, encode and network // thread. The main function of this class is to coordinate and schedule // capture, encode and transmission of data on different threads. // // The following is an example of timeline for operations scheduled. // // | CAPTURE ENCODE NETWORK // | ............. // | . Capture . // | ............. // | ............ // | . . // | ............. . . // | . Capture . . Encode . // | ............. . . // | . . // | ............ // | ............. ............ .......... // | . Capture . . . . Send . // | ............. . . .......... // | . Encode . // | . . // | . . // | ............ // | Time // v // // ScreenRecorder has the following responsibilities: // 1. Make sure capture and encode occurs no more frequently than |rate|. // 2. Make sure there is at most one outstanding capture not being encoded. // 3. Distribute tasks on three threads on a timely fashion to minimize latency. class ScreenRecorder : public base::RefCountedThreadSafe { public: // Construct a ScreenRecorder. Message loops and threads are provided. // This object does not own capturer and encoder. ScreenRecorder(MessageLoop* capture_loop, MessageLoop* encode_loop, MessageLoop* network_loop, Capturer* capturer, Encoder* encoder); virtual ~ScreenRecorder(); // Start recording. void Start(); // Pause the recording session. void Pause(); // Set the maximum capture rate. This is denoted by number of updates // in one second. The actual system may run in a slower rate than the maximum // rate due to various factors, e.g. capture speed, encode speed and network // conditions. // This method should be called before Start() is called. void SetMaxRate(double rate); // Add a connection to this recording session. void AddConnection(scoped_refptr connection); // Remove a connection from receiving screen updates. void RemoveConnection(scoped_refptr connection); // Remove all connections. void RemoveAllConnections(); private: // Getters for capturer and encoder. Capturer* capturer(); Encoder* encoder(); // Capturer thread ---------------------------------------------------------- void DoStart(); void DoPause(); void DoSetRate(double rate); void DoSetMaxRate(double max_rate); // Hepler method to schedule next capture using the current rate. void ScheduleNextCapture(); void DoCapture(); void CaptureDoneCallback(scoped_refptr capture_data); void DoFinishEncode(); void DoGetInitInfo(scoped_refptr client); // Network thread ----------------------------------------------------------- void DoStartRateControl(); void DoPauseRateControl(); // Helper method to schedule next rate regulation task. void ScheduleNextRateControl(); void DoRateControl(); // DoSendUpdate takes ownership of header and is responsible for deleting it. void DoSendVideoPacket(VideoPacket* packet); void DoSendInit(scoped_refptr connection, int width, int height); void DoAddClient(scoped_refptr connection); void DoRemoveClient(scoped_refptr connection); void DoRemoveAllClients(); // Encoder thread ----------------------------------------------------------- void DoEncode(scoped_refptr capture_data); // EncodeDataAvailableTask takes ownership of header and is responsible for // deleting it. void EncodeDataAvailableTask(VideoPacket* packet); // Message loops used by this class. MessageLoop* capture_loop_; MessageLoop* encode_loop_; MessageLoop* network_loop_; // Reference to the capturer. This member is always accessed on the capture // thread. scoped_ptr capturer_; // Reference to the encoder. This member is always accessed on the encode // thread. scoped_ptr encoder_; // A list of clients connected to this hosts. // This member is always accessed on the NETWORK thread. // TODO(hclam): Have to scoped_refptr the clients since they have a shorter // lifetime than this object. typedef std::vector > ConnectionToClientList; ConnectionToClientList connections_; // The following members are accessed on the capture thread. double rate_; // Number of captures to perform every second. bool started_; base::Time last_capture_time_; // Saves the time last capture started. int recordings_; // Count the number of recordings // (i.e. capture or encode) happening. // The maximum rate is written on the capture thread and read on the network // thread. double max_rate_; // Number of captures to perform every second. // The following member is accessed on the network thread. bool rate_control_started_; DISALLOW_COPY_AND_ASSIGN(ScreenRecorder); }; } // namespace remoting #endif // REMOTING_HOST_SCREEN_RECORDER_H_