// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // The XmppSignalStrategy encapsulates all the logic to perform the signaling // STUN/ICE for jingle via a direct XMPP connection. // // This class is not threadsafe. #ifndef REMOTING_JINGLE_GLUE_XMPP_SIGNAL_STRATEGY_H_ #define REMOTING_JINGLE_GLUE_XMPP_SIGNAL_STRATEGY_H_ #include "remoting/jingle_glue/signal_strategy.h" #include #include "base/compiler_specific.h" #include "base/observer_list.h" #include "base/timer.h" #include "base/threading/non_thread_safe.h" #include "third_party/libjingle/source/talk/base/sigslot.h" #include "third_party/libjingle/source/talk/xmpp/xmppclient.h" namespace remoting { class JingleThread; class XmppSignalStrategy : public base::NonThreadSafe, public SignalStrategy, public buzz::XmppStanzaHandler, public sigslot::has_slots<> { public: XmppSignalStrategy(JingleThread* thread, const std::string& username, const std::string& auth_token, const std::string& auth_token_service); virtual ~XmppSignalStrategy(); // SignalStrategy interface. virtual void Connect() OVERRIDE; virtual void Disconnect() OVERRIDE; virtual State GetState() const OVERRIDE; virtual Error GetError() const OVERRIDE; virtual std::string GetLocalJid() const OVERRIDE; virtual void AddListener(Listener* listener) OVERRIDE; virtual void RemoveListener(Listener* listener) OVERRIDE; virtual bool SendStanza(scoped_ptr stanza) OVERRIDE; virtual std::string GetNextId() OVERRIDE; // buzz::XmppStanzaHandler interface. virtual bool HandleStanza(const buzz::XmlElement* stanza) OVERRIDE; // This method is used to update the auth info (for example when the OAuth // access token is renewed). It is OK to call this even when we are in the // CONNECTED state. It will be used on the next Connect() call. void SetAuthInfo(const std::string& username, const std::string& auth_token, const std::string& auth_token_service); // Use this method to override the default resource name used (optional). // This will be used on the next Connect() call. void SetResourceName(const std::string& resource_name); private: static buzz::PreXmppAuth* CreatePreXmppAuth( const buzz::XmppClientSettings& settings); void OnConnectionStateChanged(buzz::XmppEngine::State state); void SetState(State new_state); void SendKeepAlive(); JingleThread* thread_; std::string username_; std::string auth_token_; std::string auth_token_service_; std::string resource_name_; buzz::XmppClient* xmpp_client_; State state_; Error error_; ObserverList listeners_; base::RepeatingTimer keep_alive_timer_; DISALLOW_COPY_AND_ASSIGN(XmppSignalStrategy); }; } // namespace remoting #endif // REMOTING_JINGLE_GLUE_XMPP_SIGNAL_STRATEGY_H_