// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // The XmppSignalStrategy encapsulates all the logic to perform the signaling // STUN/ICE for jingle via a direct XMPP connection. // // This class is not threadsafe. #ifndef REMOTING_JINGLE_GLUE_XMPP_SIGNAL_STRATEGY_H_ #define REMOTING_JINGLE_GLUE_XMPP_SIGNAL_STRATEGY_H_ #include "remoting/jingle_glue/signal_strategy.h" #include "base/compiler_specific.h" #include "third_party/libjingle/source/talk/base/sigslot.h" #include "third_party/libjingle/source/talk/xmpp/xmppclient.h" namespace remoting { class JingleThread; class XmppSignalStrategy : public SignalStrategy, public buzz::XmppStanzaHandler, public sigslot::has_slots<> { public: XmppSignalStrategy(JingleThread* thread, const std::string& username, const std::string& auth_token, const std::string& auth_token_service); virtual ~XmppSignalStrategy(); // SignalStrategy interface. virtual void Init(StatusObserver* observer) OVERRIDE; virtual void Close() OVERRIDE; virtual void SetListener(Listener* listener) OVERRIDE; virtual void SendStanza(buzz::XmlElement* stanza) OVERRIDE; virtual std::string GetNextId() OVERRIDE; virtual IqRequest* CreateIqRequest() OVERRIDE; // buzz::XmppStanzaHandler interface. virtual bool HandleStanza(const buzz::XmlElement* stanza) OVERRIDE; private: friend class JingleClientTest; void OnConnectionStateChanged(buzz::XmppEngine::State state); static buzz::PreXmppAuth* CreatePreXmppAuth( const buzz::XmppClientSettings& settings); JingleThread* thread_; Listener* listener_; std::string username_; std::string auth_token_; std::string auth_token_service_; buzz::XmppClient* xmpp_client_; StatusObserver* observer_; DISALLOW_COPY_AND_ASSIGN(XmppSignalStrategy); }; } // namespace remoting #endif // REMOTING_JINGLE_GLUE_XMPP_SIGNAL_STRATEGY_H_