// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_PROTOCOL_AUTHENTICATOR_H_ #define REMOTING_PROTOCOL_AUTHENTICATOR_H_ #include #include "base/callback_forward.h" #include "base/memory/scoped_ptr.h" namespace buzz { class XmlElement; } // namespace buzz namespace remoting { namespace protocol { class Authenticator; class ChannelAuthenticator; // Authenticator is an abstract interface for authentication protocol // implementations. Different implementations of this interface may be used on // each side of the connection depending of type of the auth protocol. Client // and host will repeatedly call their Authenticators and deliver the messages // they generate, until successful authentication is reported. // // Authenticator may exchange multiple messages before session is authenticated. // Each message sent/received by an Authenticator is delivered either in a // session description inside session-initiate and session-accept messages or in // a session-info message. Session-info messages are used only if authenticators // need to exchange more than one message. class Authenticator { public: // Allowed state transitions: // When ProcessMessage() is called: // WAITING_MESSAGE -> MESSAGE_READY // WAITING_MESSAGE -> ACCEPTED // WAITING_MESSAGE -> REJECTED // WAITING_MESSAGE -> PROCESSING_MESSAGE // After asynchronous message processing finishes: // PROCESSING_MESSAGE -> MESSAGE_READY // PROCESSING_MESSAGE -> ACCEPTED // PROCESSING_MESSAGE -> REJECTED // When GetNextMessage() is called: // MESSAGE_READY -> WAITING_MESSAGE // MESSAGE_READY -> ACCEPTED enum State { // Waiting for the next message from the peer. WAITING_MESSAGE, // Next message is ready to be sent to the peer. MESSAGE_READY, // Session is authenticated successufully. ACCEPTED, // Session is rejected. REJECTED, // Asynchronously processing the last message from the peer. PROCESSING_MESSAGE, }; enum RejectionReason { INVALID_CREDENTIALS, PROTOCOL_ERROR, }; // Callback used for layered Authenticator implementations, particularly // third-party and pairing authenticators. They use this callback to create // base SPAKE2 authenticators. typedef base::Callback( const std::string& shared_secret, Authenticator::State initial_state)> CreateBaseAuthenticatorCallback; // Returns true if |message| is an Authenticator message. static bool IsAuthenticatorMessage(const buzz::XmlElement* message); // Creates an empty Authenticator message, owned by the caller. static scoped_ptr CreateEmptyAuthenticatorMessage(); // Finds Authenticator message among child elements of |message|, or // returns nullptr otherwise. static const buzz::XmlElement* FindAuthenticatorMessage( const buzz::XmlElement* message); Authenticator() {} virtual ~Authenticator() {} // Returns current state of the authenticator. virtual State state() const = 0; // Returns whether authentication has started. The chromoting host uses this // method to start the back off process to prevent malicious clients from // guessing the PIN by spamming the host with auth requests. virtual bool started() const = 0; // Returns rejection reason. Can be called only when in REJECTED state. virtual RejectionReason rejection_reason() const = 0; // Called in response to incoming message received from the peer. // Should only be called when in WAITING_MESSAGE state. Caller retains // ownership of |message|. |resume_callback| will be called when processing is // finished. The implementation must guarantee that |resume_callback| is not // called after the Authenticator is destroyed. virtual void ProcessMessage(const buzz::XmlElement* message, const base::Closure& resume_callback) = 0; // Must be called when in MESSAGE_READY state. Returns next // authentication message that needs to be sent to the peer. virtual scoped_ptr GetNextMessage() = 0; // Returns the auth key received as result of the authentication handshake. virtual const std::string& GetAuthKey() const = 0; // Creates new authenticator for a channel. Can be called only in // the ACCEPTED state. virtual scoped_ptr CreateChannelAuthenticator() const = 0; }; // Factory for Authenticator instances. class AuthenticatorFactory { public: AuthenticatorFactory() {} virtual ~AuthenticatorFactory() {} // Called when session-initiate stanza is received to create // authenticator for the new session. |first_message| specifies // authentication part of the session-initiate stanza so that // appropriate type of Authenticator can be chosen for the session // (useful when multiple authenticators is supported). Returns nullptr // if the |first_message| is invalid and the session should be // rejected. ProcessMessage() should be called with |first_message| // for the result of this method. virtual scoped_ptr CreateAuthenticator( const std::string& local_jid, const std::string& remote_jid) = 0; }; } // namespace protocol } // namespace remoting #endif // REMOTING_PROTOCOL_AUTHENTICATOR_H_