// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_PROTOCOL_BUFFERED_SOCKET_WRITER_H_ #define REMOTING_PROTOCOL_BUFFERED_SOCKET_WRITER_H_ #include #include "base/lock.h" #include "base/ref_counted.h" #include "net/base/io_buffer.h" #include "net/socket/socket.h" class MessageLoop; class Task; namespace net { class Socket; } // namespace net namespace remoting { namespace protocol { // BufferedSocketWriter and BufferedDatagramWriter implement write data queue // for stream and datagram sockets. BufferedSocketWriterBase is a base class // that implements base functionality common for streams and datagrams. // These classes are particularly useful when data comes from a thread // that doesn't own the socket, as Write() can be called from any thread. // Whenever new data is written it is just put in the queue, and then written // on the thread that owns the socket. GetBufferChunks() and GetBufferSize() // can be used to throttle writes. class BufferedSocketWriterBase : public base::RefCountedThreadSafe { public: typedef Callback1::Type WriteFailedCallback; explicit BufferedSocketWriterBase(); virtual ~BufferedSocketWriterBase(); // Initializes the writer. Must be called on the thread that will be used // to access the socket in the future. |callback| will be called after each // failed write. void Init(net::Socket* socket, WriteFailedCallback* callback); // Puts a new data chunk in the buffer. Returns false and doesn't enqueue // the data if called before Init(). Can be called on any thread. bool Write(scoped_refptr buffer, Task* done_task); // Returns current size of the buffer. Can be called on any thread. int GetBufferSize(); // Returns number of chunks that are currently in the buffer waiting // to be written. Can be called on any thread. int GetBufferChunks(); // Stops writing and drops current buffers. void Close(); protected: class PendingPacket; typedef std::list DataQueue; DataQueue queue_; int buffer_size_; // Removes element from the front of the queue and calls |done_task| // for that element. void PopQueue(); // Following three methods must be implemented in child classes. // GetNextPacket() returns next packet that needs to be written to the // socket. |buffer| must be set to NULL if there is nothing left in the queue. virtual void GetNextPacket_Locked(net::IOBuffer** buffer, int* size) = 0; virtual void AdvanceBufferPosition_Locked(int written) = 0; // This method is called whenever there is an error writing to the socket. virtual void OnError_Locked(int result) = 0; private: void DoWrite(); void OnWritten(int result); // This method is called when an error is encountered. void HandleError(int result); // Must be locked when accessing |socket_|, |queue_| and |buffer_size_|; Lock lock_; net::Socket* socket_; MessageLoop* message_loop_; scoped_ptr write_failed_callback_; bool write_pending_; net::CompletionCallbackImpl written_callback_; bool closed_; }; class BufferedSocketWriter : public BufferedSocketWriterBase { public: BufferedSocketWriter(); virtual ~BufferedSocketWriter(); protected: virtual void GetNextPacket_Locked(net::IOBuffer** buffer, int* size); virtual void AdvanceBufferPosition_Locked(int written); virtual void OnError_Locked(int result); private: scoped_refptr current_buf_; }; class BufferedDatagramWriter : public BufferedSocketWriterBase { public: BufferedDatagramWriter(); virtual ~BufferedDatagramWriter(); protected: virtual void GetNextPacket_Locked(net::IOBuffer** buffer, int* size); virtual void AdvanceBufferPosition_Locked(int written); virtual void OnError_Locked(int result); }; } // namespace protocol } // namespace remoting #endif // REMOTING_PROTOCOL_BUFFERED_SOCKET_WRITER_H_