// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "remoting/protocol/channel_dispatcher_base.h" #include "base/bind.h" #include "net/socket/stream_socket.h" #include "remoting/protocol/channel_factory.h" #include "remoting/protocol/session.h" #include "remoting/protocol/session_config.h" namespace remoting { namespace protocol { ChannelDispatcherBase::ChannelDispatcherBase(const char* channel_name) : channel_name_(channel_name), channel_factory_(NULL) { } ChannelDispatcherBase::~ChannelDispatcherBase() { if (channel_factory_) channel_factory_->CancelChannelCreation(channel_name_); } void ChannelDispatcherBase::Init(Session* session, const ChannelConfig& config, const InitializedCallback& callback) { DCHECK(session); switch (config.transport) { case ChannelConfig::TRANSPORT_MUX_STREAM: channel_factory_ = session->GetMultiplexedChannelFactory(); break; case ChannelConfig::TRANSPORT_STREAM: channel_factory_ = session->GetTransportChannelFactory(); break; default: NOTREACHED(); callback.Run(false); return; } initialized_callback_ = callback; channel_factory_->CreateStreamChannel(channel_name_, base::Bind( &ChannelDispatcherBase::OnChannelReady, base::Unretained(this))); } void ChannelDispatcherBase::OnChannelReady( scoped_ptr socket) { if (!socket.get()) { initialized_callback_.Run(false); return; } channel_ = socket.Pass(); OnInitialized(); initialized_callback_.Run(true); } } // namespace protocol } // namespace remoting