// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This stub is thread safe because of the use of BufferedSocketWriter. // BufferedSocketWriter buffers messages and send them on them right thread. #include "remoting/protocol/client_control_sender.h" #include "base/task.h" #include "remoting/protocol/buffered_socket_writer.h" #include "remoting/proto/control.pb.h" #include "remoting/proto/internal.pb.h" #include "remoting/protocol/util.h" namespace remoting { namespace protocol { ClientControlSender::ClientControlSender(net::Socket* socket) : buffered_writer_(new BufferedSocketWriter()) { buffered_writer_->Init(socket, NULL); } ClientControlSender::~ClientControlSender() { } void ClientControlSender::NotifyResolution( const NotifyResolutionRequest* msg, Task* done) { protocol::ControlMessage message; message.mutable_notify_resolution()->CopyFrom(*msg); buffered_writer_->Write(SerializeAndFrameMessage(message), done); } void ClientControlSender::BeginSessionResponse(const LocalLoginStatus* msg, Task* done) { protocol::ControlMessage message; message.mutable_begin_session_response()->mutable_login_status()->CopyFrom( *msg); buffered_writer_->Write(SerializeAndFrameMessage(message), done); } } // namespace protocol } // namespace remoting