// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Implementation of ClientStub using sockets created from jingle connection. // It sends messages through the socket after serializing it. // // Object of this class can only be created by ConnectionToClient. // // This class can be used on any thread. #ifndef REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_ #define REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_ #include "base/basictypes.h" #include "base/ref_counted.h" #include "remoting/protocol/client_stub.h" class Task; namespace net { class Socket; } // namespace net namespace remoting { namespace protocol { class BufferedSocketWriter; class ClientControlSender : public ClientStub { public: // Create a stub using a socket. explicit ClientControlSender(net::Socket* socket); virtual ~ClientControlSender(); virtual void NotifyResolution(const NotifyResolutionRequest* msg, Task* done); virtual void BeginSessionResponse(const LocalLoginStatus* msg, Task* done); private: // Buffered socket writer holds the serialized message and send it on the // right thread. scoped_refptr buffered_writer_; DISALLOW_COPY_AND_ASSIGN(ClientControlSender); }; } // namespace protocol } // namespace remoting #endif // REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_