// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Implementation of ClientStub using sockets created from jingle connection. // It sends messages through the socket after serializing it. // // Object of this class can only be created by ConnectionToClient. // // This class can be used on any thread. #ifndef REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_ #define REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_ #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/memory/ref_counted.h" #include "remoting/protocol/client_stub.h" class Task; namespace base { class MessageLoopProxy; } // namespace base namespace net { class Socket; } // namespace net namespace remoting { namespace protocol { class BufferedSocketWriter; // Implementation of ClientStub that sends commands on a socket. Must // be created and closed on the network thread, but can be used on any // other thread. class ClientControlSender : public ClientStub { public: explicit ClientControlSender(base::MessageLoopProxy* message_loop, net::Socket* socket); virtual ~ClientControlSender(); virtual void BeginSessionResponse(const LocalLoginStatus* msg, Task* done) OVERRIDE; // Stop writing. Must be called on the network thread when the // underlying socket is being destroyed. void Close(); private: // Buffered socket writer holds the serialized message and send it on the // right thread. scoped_refptr buffered_writer_; DISALLOW_COPY_AND_ASSIGN(ClientControlSender); }; } // namespace protocol } // namespace remoting #endif // REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_