// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "remoting/protocol/client_event_dispatcher.h" #include "base/message_loop/message_loop_proxy.h" #include "base/time.h" #include "net/socket/stream_socket.h" #include "remoting/base/constants.h" #include "remoting/proto/event.pb.h" #include "remoting/proto/internal.pb.h" #include "remoting/protocol/util.h" namespace remoting { namespace protocol { ClientEventDispatcher::ClientEventDispatcher() : ChannelDispatcherBase(kEventChannelName) { } ClientEventDispatcher::~ClientEventDispatcher() { writer_.Close(); } void ClientEventDispatcher::OnInitialized() { // TODO(garykac): Set write failed callback. writer_.Init(channel(), BufferedSocketWriter::WriteFailedCallback()); } void ClientEventDispatcher::InjectKeyEvent(const KeyEvent& event) { DCHECK(event.has_usb_keycode()); DCHECK(event.has_pressed()); EventMessage message; message.set_sequence_number(base::Time::Now().ToInternalValue()); message.mutable_key_event()->CopyFrom(event); writer_.Write(SerializeAndFrameMessage(message), base::Closure()); } void ClientEventDispatcher::InjectMouseEvent(const MouseEvent& event) { EventMessage message; message.set_sequence_number(base::Time::Now().ToInternalValue()); message.mutable_mouse_event()->CopyFrom(event); writer_.Write(SerializeAndFrameMessage(message), base::Closure()); } } // namespace protocol } // namespace remoting