// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "remoting/protocol/connection_to_client.h" #include "base/bind.h" #include "base/location.h" #include "base/message_loop_proxy.h" #include "net/base/io_buffer.h" #include "remoting/protocol/clipboard_stub.h" #include "remoting/protocol/host_control_dispatcher.h" #include "remoting/protocol/host_event_dispatcher.h" #include "remoting/protocol/host_stub.h" #include "remoting/protocol/input_stub.h" namespace remoting { namespace protocol { ConnectionToClient::ConnectionToClient(protocol::Session* session) : handler_(NULL), clipboard_stub_(NULL), host_stub_(NULL), input_stub_(NULL), session_(session) { session_->SetEventHandler(this); } ConnectionToClient::~ConnectionToClient() { } void ConnectionToClient::SetEventHandler(EventHandler* event_handler) { DCHECK(CalledOnValidThread()); handler_ = event_handler; } protocol::Session* ConnectionToClient::session() { DCHECK(CalledOnValidThread()); return session_.get(); } void ConnectionToClient::Disconnect() { DCHECK(CalledOnValidThread()); CloseChannels(); // This should trigger OnConnectionClosed() event and this object // may be destroyed as the result. session_->Close(); } void ConnectionToClient::UpdateSequenceNumber(int64 sequence_number) { DCHECK(CalledOnValidThread()); handler_->OnSequenceNumberUpdated(this, sequence_number); } VideoStub* ConnectionToClient::video_stub() { DCHECK(CalledOnValidThread()); return video_writer_.get(); } AudioStub* ConnectionToClient::audio_stub() { DCHECK(CalledOnValidThread()); return audio_writer_.get(); } // Return pointer to ClientStub. ClientStub* ConnectionToClient::client_stub() { DCHECK(CalledOnValidThread()); return control_dispatcher_.get(); } void ConnectionToClient::set_clipboard_stub( protocol::ClipboardStub* clipboard_stub) { DCHECK(CalledOnValidThread()); clipboard_stub_ = clipboard_stub; } ClipboardStub* ConnectionToClient::clipboard_stub() { DCHECK(CalledOnValidThread()); return clipboard_stub_; } void ConnectionToClient::set_host_stub(protocol::HostStub* host_stub) { DCHECK(CalledOnValidThread()); host_stub_ = host_stub; } HostStub* ConnectionToClient::host_stub() { DCHECK(CalledOnValidThread()); return host_stub_; } void ConnectionToClient::set_input_stub(protocol::InputStub* input_stub) { DCHECK(CalledOnValidThread()); input_stub_ = input_stub; } InputStub* ConnectionToClient::input_stub() { DCHECK(CalledOnValidThread()); return input_stub_; } void ConnectionToClient::OnSessionStateChange(Session::State state) { DCHECK(CalledOnValidThread()); DCHECK(handler_); switch(state) { case Session::INITIALIZING: case Session::CONNECTING: case Session::CONNECTED: // Don't care about these events. break; case Session::AUTHENTICATED: // Initialize channels. control_dispatcher_.reset(new HostControlDispatcher()); control_dispatcher_->Init( session_.get(), session_->config().control_config(), base::Bind(&ConnectionToClient::OnChannelInitialized, base::Unretained(this))); control_dispatcher_->set_clipboard_stub(clipboard_stub_); control_dispatcher_->set_host_stub(host_stub_); event_dispatcher_.reset(new HostEventDispatcher()); event_dispatcher_->Init( session_.get(), session_->config().event_config(), base::Bind(&ConnectionToClient::OnChannelInitialized, base::Unretained(this))); event_dispatcher_->set_input_stub(input_stub_); event_dispatcher_->set_sequence_number_callback(base::Bind( &ConnectionToClient::UpdateSequenceNumber, base::Unretained(this))); video_writer_ = VideoWriter::Create(session_->config()); video_writer_->Init(session_.get(), base::Bind( &ConnectionToClient::OnChannelInitialized, base::Unretained(this))); audio_writer_ = AudioWriter::Create(session_->config()); if (audio_writer_.get()) { audio_writer_->Init( session_.get(), session_->config().audio_config(), base::Bind(&ConnectionToClient::OnChannelInitialized, base::Unretained(this))); } // Notify the handler after initializing the channels, so that // ClientSession can get a client clipboard stub. handler_->OnConnectionAuthenticated(this); break; case Session::CLOSED: Close(OK); break; case Session::FAILED: Close(session_->error()); break; } } void ConnectionToClient::OnSessionRouteChange( const std::string& channel_name, const TransportRoute& route) { handler_->OnRouteChange(this, channel_name, route); } void ConnectionToClient::OnChannelInitialized(bool successful) { DCHECK(CalledOnValidThread()); if (!successful) { LOG(ERROR) << "Failed to connect a channel"; Close(CHANNEL_CONNECTION_ERROR); return; } NotifyIfChannelsReady(); } void ConnectionToClient::NotifyIfChannelsReady() { DCHECK(CalledOnValidThread()); if (!control_dispatcher_.get() || !control_dispatcher_->is_connected()) return; if (!event_dispatcher_.get() || !event_dispatcher_->is_connected()) return; if (!video_writer_.get() || !video_writer_->is_connected()) return; if ((!audio_writer_.get() || !audio_writer_->is_connected()) && session_->config().is_audio_enabled()) { return; } handler_->OnConnectionChannelsConnected(this); } void ConnectionToClient::Close(ErrorCode error) { CloseChannels(); handler_->OnConnectionClosed(this, error); } void ConnectionToClient::CloseChannels() { control_dispatcher_.reset(); event_dispatcher_.reset(); video_writer_.reset(); audio_writer_.reset(); } } // namespace protocol } // namespace remoting