// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "remoting/protocol/ice_transport_channel.h" #include #include #include "base/callback.h" #include "base/callback_helpers.h" #include "base/single_thread_task_runner.h" #include "base/thread_task_runner_handle.h" #include "jingle/glue/utils.h" #include "net/base/net_errors.h" #include "remoting/protocol/channel_socket_adapter.h" #include "remoting/protocol/port_allocator_factory.h" #include "remoting/protocol/transport_context.h" #include "third_party/webrtc/base/network.h" #include "third_party/webrtc/p2p/base/p2pconstants.h" #include "third_party/webrtc/p2p/base/p2ptransportchannel.h" #include "third_party/webrtc/p2p/base/port.h" #include "third_party/webrtc/p2p/client/httpportallocator.h" namespace remoting { namespace protocol { namespace { // Utility function to map a cricket::Candidate string type to a // TransportRoute::RouteType enum value. TransportRoute::RouteType CandidateTypeToTransportRouteType( const std::string& candidate_type) { if (candidate_type == "local") { return TransportRoute::DIRECT; } else if (candidate_type == "stun" || candidate_type == "prflx") { return TransportRoute::STUN; } else if (candidate_type == "relay") { return TransportRoute::RELAY; } else { LOG(FATAL) << "Unknown candidate type: " << candidate_type; return TransportRoute::DIRECT; } } } // namespace IceTransportChannel::IceTransportChannel( scoped_refptr transport_context) : transport_context_(transport_context), ice_username_fragment_( rtc::CreateRandomString(cricket::ICE_UFRAG_LENGTH)), connect_attempts_left_( transport_context->network_settings().ice_reconnect_attempts), weak_factory_(this) { DCHECK(!ice_username_fragment_.empty()); } IceTransportChannel::~IceTransportChannel() { DCHECK(delegate_); delegate_->OnChannelDeleted(this); auto task_runner = base::ThreadTaskRunnerHandle::Get(); if (channel_) task_runner->DeleteSoon(FROM_HERE, channel_.release()); if (port_allocator_) task_runner->DeleteSoon(FROM_HERE, port_allocator_.release()); } void IceTransportChannel::Connect(const std::string& name, Delegate* delegate, const ConnectedCallback& callback) { DCHECK(thread_checker_.CalledOnValidThread()); DCHECK(!name.empty()); DCHECK(delegate); DCHECK(!callback.is_null()); DCHECK(name_.empty()); name_ = name; delegate_ = delegate; callback_ = callback; port_allocator_ = transport_context_->port_allocator_factory()->CreatePortAllocator( transport_context_); // Create P2PTransportChannel, attach signal handlers and connect it. // TODO(sergeyu): Specify correct component ID for the channel. channel_.reset(new cricket::P2PTransportChannel( std::string(), 0, port_allocator_.get())); std::string ice_password = rtc::CreateRandomString(cricket::ICE_PWD_LENGTH); channel_->SetIceProtocolType(cricket::ICEPROTO_RFC5245); channel_->SetIceRole((transport_context_->role() == TransportRole::CLIENT) ? cricket::ICEROLE_CONTROLLING : cricket::ICEROLE_CONTROLLED); delegate_->OnChannelIceCredentials(this, ice_username_fragment_, ice_password); channel_->SetIceCredentials(ice_username_fragment_, ice_password); channel_->SignalCandidateGathered.connect( this, &IceTransportChannel::OnCandidateGathered); channel_->SignalRouteChange.connect( this, &IceTransportChannel::OnRouteChange); channel_->SignalWritableState.connect( this, &IceTransportChannel::OnWritableState); channel_->set_incoming_only(!(transport_context_->network_settings().flags & NetworkSettings::NAT_TRAVERSAL_OUTGOING)); channel_->Connect(); channel_->MaybeStartGathering(); // Pass pending ICE credentials and candidates to the channel. if (!remote_ice_username_fragment_.empty()) { channel_->SetRemoteIceCredentials(remote_ice_username_fragment_, remote_ice_password_); } while (!pending_candidates_.empty()) { channel_->AddRemoteCandidate(pending_candidates_.front()); pending_candidates_.pop_front(); } --connect_attempts_left_; // Start reconnection timer. reconnect_timer_.Start(FROM_HERE, transport_context_->network_settings().ice_timeout, this, &IceTransportChannel::TryReconnect); base::ThreadTaskRunnerHandle::Get()->PostTask( FROM_HERE, base::Bind(&IceTransportChannel::NotifyConnected, weak_factory_.GetWeakPtr())); } void IceTransportChannel::NotifyConnected() { // Create P2PDatagramSocket adapter for the P2PTransportChannel. scoped_ptr socket( new TransportChannelSocketAdapter(channel_.get())); socket->SetOnDestroyedCallback(base::Bind( &IceTransportChannel::OnChannelDestroyed, base::Unretained(this))); base::ResetAndReturn(&callback_).Run(std::move(socket)); } void IceTransportChannel::SetRemoteCredentials(const std::string& ufrag, const std::string& password) { DCHECK(thread_checker_.CalledOnValidThread()); remote_ice_username_fragment_ = ufrag; remote_ice_password_ = password; if (channel_) channel_->SetRemoteIceCredentials(ufrag, password); } void IceTransportChannel::AddRemoteCandidate( const cricket::Candidate& candidate) { DCHECK(thread_checker_.CalledOnValidThread()); // To enforce the no-relay setting, it's not enough to not produce relay // candidates. It's also necessary to discard remote relay candidates. bool relay_allowed = (transport_context_->network_settings().flags & NetworkSettings::NAT_TRAVERSAL_RELAY) != 0; if (!relay_allowed && candidate.type() == cricket::RELAY_PORT_TYPE) return; if (channel_) { channel_->AddRemoteCandidate(candidate); } else { pending_candidates_.push_back(candidate); } } const std::string& IceTransportChannel::name() const { DCHECK(thread_checker_.CalledOnValidThread()); return name_; } bool IceTransportChannel::is_connected() const { DCHECK(thread_checker_.CalledOnValidThread()); return callback_.is_null(); } void IceTransportChannel::OnCandidateGathered( cricket::TransportChannelImpl* channel, const cricket::Candidate& candidate) { DCHECK(thread_checker_.CalledOnValidThread()); delegate_->OnChannelCandidate(this, candidate); } void IceTransportChannel::OnRouteChange( cricket::TransportChannel* channel, const cricket::Candidate& candidate) { // Ignore notifications if the channel is not writable. if (channel_->writable()) NotifyRouteChanged(); } void IceTransportChannel::OnWritableState(cricket::TransportChannel* channel) { DCHECK_EQ(channel, static_cast(channel_.get())); if (channel->writable()) { connect_attempts_left_ = transport_context_->network_settings().ice_reconnect_attempts; reconnect_timer_.Stop(); // Route change notifications are ignored when the |channel_| is not // writable. Notify the event handler about the current route once the // channel is writable. NotifyRouteChanged(); } else { reconnect_timer_.Reset(); TryReconnect(); } } void IceTransportChannel::OnChannelDestroyed() { // The connection socket is being deleted, so delete the transport too. delete this; } void IceTransportChannel::NotifyRouteChanged() { TransportRoute route; DCHECK(channel_->best_connection()); const cricket::Connection* connection = channel_->best_connection(); // A connection has both a local and a remote candidate. For our purposes, the // route type is determined by the most indirect candidate type. For example: // it's possible for the local candidate be a "relay" type, while the remote // candidate is "local". In this case, we still want to report a RELAY route // type. static_assert(TransportRoute::DIRECT < TransportRoute::STUN && TransportRoute::STUN < TransportRoute::RELAY, "Route type enum values are ordered by 'indirectness'"); route.type = std::max( CandidateTypeToTransportRouteType(connection->local_candidate().type()), CandidateTypeToTransportRouteType(connection->remote_candidate().type())); if (!jingle_glue::SocketAddressToIPEndPoint( connection->remote_candidate().address(), &route.remote_address)) { LOG(FATAL) << "Failed to convert peer IP address."; } const cricket::Candidate& local_candidate = channel_->best_connection()->local_candidate(); if (!jingle_glue::SocketAddressToIPEndPoint( local_candidate.address(), &route.local_address)) { LOG(FATAL) << "Failed to convert local IP address."; } delegate_->OnChannelRouteChange(this, route); } void IceTransportChannel::TryReconnect() { DCHECK(!channel_->writable()); if (connect_attempts_left_ <= 0) { reconnect_timer_.Stop(); // Notify the caller that ICE connection has failed - normally that will // terminate Jingle connection (i.e. the transport will be destroyed). delegate_->OnChannelFailed(this); return; } --connect_attempts_left_; // Restart ICE by resetting ICE password. std::string ice_password = rtc::CreateRandomString(cricket::ICE_PWD_LENGTH); delegate_->OnChannelIceCredentials(this, ice_username_fragment_, ice_password); channel_->SetIceCredentials(ice_username_fragment_, ice_password); } } // namespace protocol } // namespace remoting