// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "remoting/protocol/input_event_tracker.h" #include "base/logging.h" #include "remoting/proto/event.pb.h" namespace remoting { namespace protocol { InputEventTracker::InputEventTracker(InputStub* input_stub) : input_stub_(input_stub), mouse_pos_(SkIPoint::Make(0, 0)), mouse_button_state_(0) { } InputEventTracker::~InputEventTracker() { } bool InputEventTracker::IsKeyPressed(uint32 usb_keycode) const { return pressed_keys_.find(usb_keycode) != pressed_keys_.end(); } int InputEventTracker::PressedKeyCount() const { return pressed_keys_.size(); } void InputEventTracker::ReleaseAll() { std::set::iterator i; for (i = pressed_keys_.begin(); i != pressed_keys_.end(); ++i) { KeyEvent event; event.set_pressed(false); event.set_usb_keycode(*i); input_stub_->InjectKeyEvent(event); } pressed_keys_.clear(); for (int i = MouseEvent::BUTTON_UNDEFINED + 1; i < MouseEvent::BUTTON_MAX; ++i) { if (mouse_button_state_ & (1 << (i - 1))) { MouseEvent mouse; // TODO(wez): EventInjectors should cope with positionless events by // using the current cursor position, and we wouldn't set position here. mouse.set_x(mouse_pos_.x()); mouse.set_y(mouse_pos_.y()); mouse.set_button((MouseEvent::MouseButton)i); mouse.set_button_down(false); input_stub_->InjectMouseEvent(mouse); } } mouse_button_state_ = 0; } void InputEventTracker::InjectKeyEvent(const KeyEvent& event) { if (event.has_pressed()) { if (event.has_usb_keycode()) { if (event.pressed()) { pressed_keys_.insert(event.usb_keycode()); } else { pressed_keys_.erase(event.usb_keycode()); } } } input_stub_->InjectKeyEvent(event); } void InputEventTracker::InjectMouseEvent(const MouseEvent& event) { if (event.has_x() && event.has_y()) { mouse_pos_ = SkIPoint::Make(event.x(), event.y()); } if (event.has_button() && event.has_button_down()) { // Button values are defined in remoting/proto/event.proto. if (event.button() >= 1 && event.button() < MouseEvent::BUTTON_MAX) { uint32 button_change = 1 << (event.button() - 1); if (event.button_down()) { mouse_button_state_ |= button_change; } else { mouse_button_state_ &= ~button_change; } } } input_stub_->InjectMouseEvent(event); } } // namespace protocol } // namespace remoting