// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "remoting/protocol/input_event_tracker.h" #include "remoting/proto/event.pb.h" #include "remoting/protocol/protocol_mock_objects.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" using ::testing::_; using ::testing::ExpectationSet; using ::testing::InSequence; namespace remoting { namespace protocol { namespace { static const MouseEvent::MouseButton BUTTON_LEFT = MouseEvent::BUTTON_LEFT; static const MouseEvent::MouseButton BUTTON_RIGHT = MouseEvent::BUTTON_RIGHT; // A hardcoded value used to verify |lock_states| is preserved. static const uint32 kTestLockStates = protocol::KeyEvent::LOCK_STATES_CAPSLOCK; // Verify the usb key code and the "pressed" state. // Also verify that the event doesn't have |lock_states| set. MATCHER_P2(EqualsUsbEventWithoutLockStates, usb_keycode, pressed, "") { return arg.usb_keycode() == static_cast(usb_keycode) && arg.pressed() == pressed && !arg.has_lock_states(); } // Verify the usb key code, the "pressed" state, and the lock states. MATCHER_P2(EqualsUsbEvent, usb_keycode, pressed, "") { return arg.usb_keycode() == static_cast(usb_keycode) && arg.pressed() == pressed && arg.lock_states() == kTestLockStates; } MATCHER_P4(EqualsMouseEvent, x, y, button, down, "") { return arg.x() == x && arg.y() == y && arg.button() == button && arg.button_down() == down; } static KeyEvent NewUsbEvent(uint32 usb_keycode, bool pressed) { KeyEvent event; event.set_usb_keycode(usb_keycode); event.set_pressed(pressed); // Create all key events with the hardcoded |lock_state| in this test. event.set_lock_states(kTestLockStates); return event; } static void PressAndReleaseUsb(InputStub* input_stub, uint32 usb_keycode) { input_stub->InjectKeyEvent(NewUsbEvent(usb_keycode, true)); input_stub->InjectKeyEvent(NewUsbEvent(usb_keycode, false)); } static MouseEvent NewMouseEvent(int x, int y, MouseEvent::MouseButton button, bool down) { MouseEvent event; event.set_x(x); event.set_y(y); event.set_button(button); event.set_button_down(down); return event; } } // Verify that keys that were pressed and released aren't re-released. TEST(InputEventTrackerTest, NothingToRelease) { MockInputStub mock_stub; InputEventTracker input_tracker(&mock_stub); { InSequence s; EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEvent(1, true))); EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEvent(1, false))); EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEvent(2, true))); EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEvent(2, false))); EXPECT_CALL(mock_stub, InjectMouseEvent(EqualsMouseEvent(0, 0, BUTTON_LEFT, true))); EXPECT_CALL(mock_stub, InjectMouseEvent(EqualsMouseEvent(0, 0, BUTTON_LEFT, false))); } PressAndReleaseUsb(&input_tracker, 1); PressAndReleaseUsb(&input_tracker, 2); input_tracker.InjectMouseEvent(NewMouseEvent(0, 0, BUTTON_LEFT, true)); input_tracker.InjectMouseEvent(NewMouseEvent(0, 0, BUTTON_LEFT, false)); input_tracker.ReleaseAll(); } // Verify that keys that were left pressed get released. TEST(InputEventTrackerTest, ReleaseAllKeys) { MockInputStub mock_stub; InputEventTracker input_tracker(&mock_stub); ExpectationSet injects; { InSequence s; injects += EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEvent(3, true))); injects += EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEvent(1, true))); injects += EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEvent(1, false))); injects += EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEvent(2, true))); injects += EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEvent(2, false))); injects += EXPECT_CALL(mock_stub, InjectMouseEvent(EqualsMouseEvent(0, 0, BUTTON_RIGHT, true))); injects += EXPECT_CALL(mock_stub, InjectMouseEvent(EqualsMouseEvent(0, 0, BUTTON_LEFT, true))); injects += EXPECT_CALL(mock_stub, InjectMouseEvent(EqualsMouseEvent(1, 1, BUTTON_LEFT, false))); } // The key should be released but |lock_states| should not be set. EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEventWithoutLockStates(3, false))) .After(injects); EXPECT_CALL(mock_stub, InjectMouseEvent(EqualsMouseEvent(1, 1, BUTTON_RIGHT, false))) .After(injects); input_tracker.InjectKeyEvent(NewUsbEvent(3, true)); PressAndReleaseUsb(&input_tracker, 1); PressAndReleaseUsb(&input_tracker, 2); input_tracker.InjectMouseEvent(NewMouseEvent(0, 0, BUTTON_RIGHT, true)); input_tracker.InjectMouseEvent(NewMouseEvent(0, 0, BUTTON_LEFT, true)); input_tracker.InjectMouseEvent(NewMouseEvent(1, 1, BUTTON_LEFT, false)); EXPECT_FALSE(input_tracker.IsKeyPressed(1)); EXPECT_FALSE(input_tracker.IsKeyPressed(2)); EXPECT_TRUE(input_tracker.IsKeyPressed(3)); EXPECT_EQ(1, input_tracker.PressedKeyCount()); input_tracker.ReleaseAll(); } // Verify that we track both USB-based key events correctly. TEST(InputEventTrackerTest, TrackUsbKeyEvents) { MockInputStub mock_stub; InputEventTracker input_tracker(&mock_stub); ExpectationSet injects; { InSequence s; injects += EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEvent(3, true))); injects += EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEvent(6, true))); injects += EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEvent(7, true))); injects += EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEvent(5, true))); injects += EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEvent(5, true))); injects += EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEvent(2, true))); injects += EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEvent(2, false))); } // The key should be auto released with no |lock_states|. EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEventWithoutLockStates(3, false))) .After(injects); EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEventWithoutLockStates(6, false))) .After(injects); EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEventWithoutLockStates(7, false))) .After(injects); EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEventWithoutLockStates(5, false))) .After(injects); input_tracker.InjectKeyEvent(NewUsbEvent(3, true)); input_tracker.InjectKeyEvent(NewUsbEvent(6, true)); input_tracker.InjectKeyEvent(NewUsbEvent(7, true)); input_tracker.InjectKeyEvent(NewUsbEvent(5, true)); input_tracker.InjectKeyEvent(NewUsbEvent(5, true)); PressAndReleaseUsb(&input_tracker, 2); EXPECT_FALSE(input_tracker.IsKeyPressed(1)); EXPECT_FALSE(input_tracker.IsKeyPressed(2)); EXPECT_TRUE(input_tracker.IsKeyPressed(3)); EXPECT_TRUE(input_tracker.IsKeyPressed(5)); EXPECT_TRUE(input_tracker.IsKeyPressed(6)); EXPECT_TRUE(input_tracker.IsKeyPressed(7)); EXPECT_EQ(4, input_tracker.PressedKeyCount()); input_tracker.ReleaseAll(); } // Verify that invalid events get passed through but not tracked. TEST(InputEventTrackerTest, InvalidEventsNotTracked) { MockInputStub mock_stub; InputEventTracker input_tracker(&mock_stub); ExpectationSet injects; { InSequence s; injects += EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEvent(3, true))); injects += EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEvent(1, true))); injects += EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEvent(1, false))); injects += EXPECT_CALL(mock_stub, InjectKeyEvent(_)).Times(2); injects += EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEvent(2, true))); injects += EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEvent(2, false))); } EXPECT_CALL(mock_stub, InjectKeyEvent(EqualsUsbEventWithoutLockStates(3, false))) .After(injects); input_tracker.InjectKeyEvent(NewUsbEvent(3, true)); PressAndReleaseUsb(&input_tracker, 1); KeyEvent invalid_event1; invalid_event1.set_pressed(true); input_tracker.InjectKeyEvent(invalid_event1); KeyEvent invalid_event2; invalid_event2.set_usb_keycode(6); input_tracker.InjectKeyEvent(invalid_event2); PressAndReleaseUsb(&input_tracker, 2); EXPECT_FALSE(input_tracker.IsKeyPressed(1)); EXPECT_FALSE(input_tracker.IsKeyPressed(2)); EXPECT_TRUE(input_tracker.IsKeyPressed(3)); EXPECT_EQ(1, input_tracker.PressedKeyCount()); input_tracker.ReleaseAll(); } } // namespace protocol } // namespace remoting