// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Implementation of InputStub using sockets created from jingle connection. // It sends messages through the socket after serializing it. // // Object of this class can only be created by ConnectionToHost. // // This class can be used on any thread. An object of socket is given to this // class, its lifetime is strictly greater than this object. #ifndef REMOTING_PROTOCOL_INPUT_SENDER_H_ #define REMOTING_PROTOCOL_INPUT_SENDER_H_ #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "remoting/protocol/input_stub.h" class Task; namespace net { class Socket; } // namespace net namespace remoting { namespace protocol { class BufferedSocketWriter; // Implementation of InputStub that sends messages on a socket. Must // be created and closed on the network thread, but can be used on any // other thread. class InputSender : public InputStub { public: // Create a stub using a socket. explicit InputSender(net::Socket* socket); virtual ~InputSender(); // InputStub implementation. virtual void InjectKeyEvent(const KeyEvent* event, Task* done); virtual void InjectMouseEvent(const MouseEvent* event, Task* done); // Stop writing. Must be called on the network thread when the // underlying socket is being destroyed. void Close(); private: // Helper method to run the task and delete it afterwards. void RunTask(Task* done); // Buffered socket writer holds the serialized message and sends it on the // right thread. scoped_refptr buffered_writer_; DISALLOW_COPY_AND_ASSIGN(InputSender); }; } // namespace protocol } // namespace remoting #endif // REMOTING_PROTOCOL_INPUT_SENDER_H_