// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_PROTOCOL_MESSAGE_READER_H_ #define REMOTING_PROTOCOL_MESSAGE_READER_H_ #include "base/callback.h" #include "base/macros.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/threading/non_thread_safe.h" #include "remoting/base/compound_buffer.h" #include "remoting/protocol/message_decoder.h" namespace net { class IOBuffer; } // namespace net namespace remoting { namespace protocol { class P2PStreamSocket; // MessageReader reads data from the socket asynchronously and calls // callback for each message it receives. It stops calling the // callback as soon as the socket is closed, so the socket should // always be closed before the callback handler is destroyed. // // In order to throttle the stream, MessageReader doesn't try to read // new data from the socket until all previously received messages are // processed by the receiver (|done_task| is called for each message). // It is still possible that the MessageReceivedCallback is called // twice (so that there is more than one outstanding message), // e.g. when we the sender sends multiple messages in one TCP packet. class MessageReader : public base::NonThreadSafe { public: typedef base::Callback message)> MessageReceivedCallback; typedef base::Callback ReadFailedCallback; MessageReader(); virtual ~MessageReader(); // Starts reading from |socket|. void StartReading(P2PStreamSocket* socket, const MessageReceivedCallback& message_received_callback, const ReadFailedCallback& read_failed_callback); private: void DoRead(); void OnRead(int result); void HandleReadResult(int result, bool* read_succeeded); void OnDataReceived(net::IOBuffer* data, int data_size); void RunCallback(scoped_ptr message); ReadFailedCallback read_failed_callback_; P2PStreamSocket* socket_ = nullptr; // Set to true, when we have a socket read pending, and expecting // OnRead() to be called when new data is received. bool read_pending_ = false; bool closed_ = false; scoped_refptr read_buffer_; MessageDecoder message_decoder_; // Callback is called when a message is received. MessageReceivedCallback message_received_callback_; base::WeakPtrFactory weak_factory_; DISALLOW_COPY_AND_ASSIGN(MessageReader); }; } // namespace protocol } // namespace remoting #endif // REMOTING_PROTOCOL_MESSAGE_READER_H_