// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_PROTOCOL_NEGOTIATING_AUTHENTICATOR_BASE_H_ #define REMOTING_PROTOCOL_NEGOTIATING_AUTHENTICATOR_BASE_H_ #include #include #include "base/gtest_prod_util.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "remoting/protocol/authenticator.h" namespace buzz { struct StaticQName; } // namespace buzz namespace remoting { namespace protocol { // This class provides the common base for a meta-authenticator that allows // clients and hosts that support multiple authentication methods to negotiate a // method to use. // // The typical flow is: // * Client sends a message to host with its supported methods. // (clients may additionally pick a method and send its first message). // * Host picks a method and sends its first message (if any). // (if a message for that method was sent by the client, it is processed). // * Client creates the authenticator selected by the host. If the method // starts with a message from the host, it is processed. // * Client and host exchange messages until the authentication is ACCEPTED or // REJECTED. // // The details: // * CreateAuthenticator() may be asynchronous (i.e. require user interaction // to determine initial parameters, like PIN). This happens inside // ProcessMessage, so to the outside this behaves like any asynchronous // message processing. Internally, CreateAuthenticator() receives a // callback, that will resume the authentication once the authenticator is // created. If there is already a message to be processed by the new // authenticator, this callback includes a call to the underlying // ProcessMessage(). // * Some authentication methods may have a specific starting direction (e.g. // host always sends the first message), while others are versatile (e.g. // SPAKE, where either side can send the first message). When an // authenticator is created, it is given a preferred initial state, which // the authenticator may ignore. // * If the new authenticator state doesn't match the preferred one, // the NegotiatingAuthenticator deals with that, by sending an empty // stanza if the method has no message to send, and // ignoring such empty messages on the receiving end. // * The client may optimistically pick a method on its first message (assuming // it doesn't require user interaction to start). If the host doesn't // support that method, it will just discard that message, and choose // another method from the client's supported methods list. // * The host never sends its own supported methods back to the client, so once // the host picks a method from the client's list, it's final. // * Any change in this class must maintain compatibility between any version // mix of webapp, client plugin and host, for both Me2Me and IT2Me. class NegotiatingAuthenticatorBase : public Authenticator { public: // Method represents an authentication algorithm. enum class Method { INVALID, // SPAKE2 PIN or access code hashed with host_id using HMAC-SHA256. SHARED_SECRET_SPAKE2_P224, SHARED_SECRET_SPAKE2_CURVE25519, // SPAKE2 using shared pairing secret. Falls back to PIN-based // authentication when pairing fails. PAIRED_SPAKE2_P224, PAIRED_SPAKE2_CURVE25519, // Authentication using third-party authentication server. // SPAKE2 with P224 using shared pairing secret. Falls back to PIN-based // authentication when it fails to authenticate using paired secret. THIRD_PARTY_SPAKE2_P224, THIRD_PARTY_SPAKE2_CURVE25519, }; ~NegotiatingAuthenticatorBase() override; // Authenticator interface. State state() const override; bool started() const override; RejectionReason rejection_reason() const override; const std::string& GetAuthKey() const override; scoped_ptr CreateChannelAuthenticator() const override; // Calls |current_authenticator_| to process |message|, passing the supplied // |resume_callback|. void ProcessMessageInternal(const buzz::XmlElement* message, const base::Closure& resume_callback); protected: friend class NegotiatingAuthenticatorTest; static const buzz::StaticQName kMethodAttributeQName; static const buzz::StaticQName kSupportedMethodsAttributeQName; static const char kSupportedMethodsSeparator; static const buzz::StaticQName kPairingInfoTag; static const buzz::StaticQName kClientIdAttribute; // Parses a string that defines an authentication method. Returns // Method::INVALID if the string is invalid. static Method ParseMethodString(const std::string& value); // Returns string representation of |method|. static std::string MethodToString(Method method); explicit NegotiatingAuthenticatorBase(Authenticator::State initial_state); void AddMethod(Method method); // Updates |state_| to reflect the current underlying authenticator state. // |resume_callback| is called after the state is updated. void UpdateState(const base::Closure& resume_callback); // Gets the next message from |current_authenticator_|, if any, and fills in // the 'method' tag with |current_method_|. virtual scoped_ptr GetNextMessageInternal(); std::vector methods_; Method current_method_ = Method::INVALID; scoped_ptr current_authenticator_; State state_; RejectionReason rejection_reason_ = INVALID_CREDENTIALS; private: DISALLOW_COPY_AND_ASSIGN(NegotiatingAuthenticatorBase); }; } // namespace protocol } // namespace remoting #endif // REMOTING_PROTOCOL_NEGOTIATING_AUTHENTICATOR_BASE_H_