// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_PROTOCOL_P2P_STREAM_SOCKET_H_ #define REMOTING_PROTOCOL_P2P_STREAM_SOCKET_H_ #include "net/base/completion_callback.h" namespace net { class IOBuffer; } // namespace net namespace remoting { namespace protocol { // Peer-to-peer socket with stream semantics. class P2PStreamSocket { public: virtual ~P2PStreamSocket() {}; // Reads data, up to |buf_len| bytes, from the socket. The number of bytes // read is returned, or an error is returned upon failure. ERR_IO_PENDING // is returned if the operation could not be completed synchronously, in which // case the result will be passed to the callback when available. If the // operation is not completed immediately, the socket acquires a reference to // the provided buffer until the callback is invoked or the socket is // closed. If the socket is destroyed before the read completes, the // callback will not be invoked. virtual int Read(const scoped_refptr& buf, int buf_len, const net::CompletionCallback& callback) = 0; // Writes data, up to |buf_len| bytes, to the socket. Note: data may be // written partially. The number of bytes written is returned, or an error // is returned upon failure. ERR_IO_PENDING is returned if the operation could // not be completed synchronously, in which case the result will be passed to // the callback when available. If the operation is not completed // immediately, the socket acquires a reference to the provided buffer until // the callback is invoked or the socket is closed. Implementations of this // method should not modify the contents of the actual buffer that is written // to the socket. virtual int Write(const scoped_refptr& buf, int buf_len, const net::CompletionCallback& callback) = 0; }; } // namespace protocol } // namespace remoting #endif // REMOTING_PROTOCOL_P2P_STREAM_SOCKET_H_