// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_PROTOCOL_SESSION_H_ #define REMOTING_PROTOCOL_SESSION_H_ #include #include "remoting/protocol/errors.h" #include "remoting/protocol/session_config.h" namespace net { class IPEndPoint; } // namespace net namespace remoting { namespace protocol { class StreamChannelFactory; struct TransportRoute; // Generic interface for Chromotocol connection used by both client and host. // Provides access to the connection channels, but doesn't depend on the // protocol used for each channel. class Session { public: enum State { // Created, but not connecting yet. INITIALIZING, // Sent session-initiate, but haven't received session-accept. CONNECTING, // Received session-initiate, but haven't sent session-accept. ACCEPTING, // Session has been accepted and is pending authentication. CONNECTED, // Session has started authenticating. AUTHENTICATING, // Session has been connected and authenticated. AUTHENTICATED, // Session has been closed. CLOSED, // Connection has failed. FAILED, }; class EventHandler { public: EventHandler() {} virtual ~EventHandler() {} // Called after session state has changed. It is safe to destroy // the session from within the handler if |state| is AUTHENTICATING // or CLOSED or FAILED. virtual void OnSessionStateChange(State state) = 0; // Called whenever route for the channel specified with // |channel_name| changes. Session must not be destroyed by the // handler of this event. virtual void OnSessionRouteChange(const std::string& channel_name, const TransportRoute& route) = 0; }; Session() {} virtual ~Session() {} // Set event handler for this session. |event_handler| must outlive // this object. virtual void SetEventHandler(EventHandler* event_handler) = 0; // Returns error code for a failed session. virtual ErrorCode error() = 0; // JID of the other side. virtual const std::string& jid() = 0; // Protocol configuration. Can be called only after session has been accepted. // Returned pointer is valid until connection is closed. virtual const SessionConfig& config() = 0; // GetTransportChannelFactory() returns a factory that creates a new transport // channel for each logical channel. GetMultiplexedChannelFactory() channels // share a single underlying transport channel virtual StreamChannelFactory* GetTransportChannelFactory() = 0; virtual StreamChannelFactory* GetMultiplexedChannelFactory() = 0; virtual StreamChannelFactory* GetQuicChannelFactory() = 0; // Closes connection. Callbacks are guaranteed not to be called // after this method returns. Must be called before the object is // destroyed, unless the state is set to FAILED or CLOSED. virtual void Close() = 0; private: DISALLOW_COPY_AND_ASSIGN(Session); }; } // namespace protocol } // namespace remoting #endif // REMOTING_PROTOCOL_SESSION_H_