// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. /** * @fileoverview * Class handling creation and teardown of a remoting host session. * * This abstracts a element and controls the plugin which does the * actual remoting work. There should be no UI code inside this class. It * should be purely thought of as a controller of sorts. */ 'use strict'; /** @suppress {duplicate} */ var remoting = remoting || {}; /** * @constructor */ remoting.HostSession = function() { /** @type {remoting.HostIt2MeDispatcher} @private */ this.hostDispatcher_ = null; }; // Note that these values are copied directly from host_script_object.h and // must be kept in sync. /** @enum {number} */ remoting.HostSession.State = { UNKNOWN: -1, DISCONNECTED: 0, STARTING: 1, REQUESTED_ACCESS_CODE: 2, RECEIVED_ACCESS_CODE: 3, CONNECTED: 4, DISCONNECTING: 5, ERROR: 6, INVALID_DOMAIN_ERROR: 7 }; /** * @param {string} stateString The string representation of the host state. * @return {remoting.HostSession.State} The HostSession.State enum value * corresponding to stateString. */ remoting.HostSession.State.fromString = function(stateString) { if (!remoting.HostSession.State.hasOwnProperty(stateString)) { console.error('Unexpected HostSession.State string: ', stateString); return remoting.HostSession.State.UNKNOWN; } return remoting.HostSession.State[stateString]; } /** * Initiates a connection. * @param {remoting.HostIt2MeDispatcher} hostDispatcher It2Me host dispatcher * to use. * @param {string} email The user's email address. * @param {string} accessToken A valid OAuth2 access token. * @param {function(remoting.HostSession.State):void} onStateChanged * Callback for notifications of changes to the host plugin's state. * @param {function(boolean):void} onNatTraversalPolicyChanged Callback * for notification of changes to the NAT traversal policy. * @param {function(string):void} logDebugInfo Callback allowing the plugin * to log messages to the debug log. * @param {function():void} onError Callback to invoke in case of an error. */ remoting.HostSession.prototype.connect = function(hostDispatcher, email, accessToken, onStateChanged, onNatTraversalPolicyChanged, logDebugInfo, onError) { /** @private */ this.hostDispatcher_ = hostDispatcher; this.hostDispatcher_.connect( email, 'oauth2:' + accessToken, onStateChanged, onNatTraversalPolicyChanged, logDebugInfo, remoting.settings.XMPP_SERVER_ADDRESS, remoting.settings.XMPP_SERVER_USE_TLS, remoting.settings.DIRECTORY_BOT_JID, onError); }; /** * Get the access code generated by the it2me host. Valid only after the * host state is RECEIVED_ACCESS_CODE. * @return {string} The access code. */ remoting.HostSession.prototype.getAccessCode = function() { return this.hostDispatcher_.getAccessCode(); }; /** * Get the lifetime for the access code. Valid only after the host state is * RECEIVED_ACCESS_CODE. * @return {number} The access code lifetime, in seconds. */ remoting.HostSession.prototype.getAccessCodeLifetime = function() { return this.hostDispatcher_.getAccessCodeLifetime(); }; /** * Get the email address of the connected client. Valid only after the plugin * state is CONNECTED. * @return {string} The client's email address. */ remoting.HostSession.prototype.getClient = function() { return this.hostDispatcher_.getClient(); }; /** * Disconnect the it2me session. * @return {void} Nothing. */ remoting.HostSession.prototype.disconnect = function() { this.hostDispatcher_.disconnect(); }; /** * @return {void} Nothing. */ remoting.HostSession.prototype.cleanup = function() { this.hostDispatcher_.cleanup(); };