// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef SANDBOX_SRC_WOW64_H__ #define SANDBOX_SRC_WOW64_H__ #include #include "base/basictypes.h" #include "sandbox/src/sandbox_types.h" namespace sandbox { class TargetProcess; // This class wraps the code needed to interact with the Windows On Windows // subsystem on 64 bit OSes, from the point of view of interceptions. class Wow64 { public: Wow64(TargetProcess* child, HMODULE ntdll) : child_(child), ntdll_(ntdll), init_(false), dll_load_(NULL), continue_load_(NULL) {} ~Wow64(); // Waits for the 32 bit DLL to get loaded on the child process. This function // will return immediately if not running under WOW, or launch the helper // process and wait until ntdll is ready. bool WaitForNtdll(DWORD timeout_ms); // Returns true if this is a 32 bit process running on a 64 bit OS. bool IsWow64(); private: // Runs the WOW helper process, passing the address of a buffer allocated on // the child (one page). bool RunWowHelper(void* buffer, DWORD timeout_ms); // This method receives "notifications" whenever a DLL is mapped on the child. bool DllMapped(DWORD timeout_ms); // Returns true if ntdll.dll is mapped on the child. bool NtdllPresent(); TargetProcess* child_; // Child process. HMODULE ntdll_; // ntdll on the parent. HANDLE dll_load_; // Event that is signaled on dll load. HANDLE continue_load_; // Event to signal to continue execution on the child. bool init_; // Initialization control. bool is_wow64_; // true on WOW64 environments. DISALLOW_IMPLICIT_CONSTRUCTORS(Wow64); }; } // namespace sandbox #endif // SANDBOX_SRC_WOW64_H__