// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SANDBOX_SRC_WOW64_H__ #define SANDBOX_SRC_WOW64_H__ #include #include "base/basictypes.h" #include "sandbox/src/sandbox_types.h" namespace sandbox { class TargetProcess; // This class wraps the code needed to interact with the Windows On Windows // subsystem on 64 bit OSes, from the point of view of interceptions. class Wow64 { public: Wow64(TargetProcess* child, HMODULE ntdll) : child_(child), ntdll_(ntdll), init_(false), dll_load_(NULL), continue_load_(NULL) {} ~Wow64(); // Waits for the 32 bit DLL to get loaded on the child process. This function // will return immediately if not running under WOW, or launch the helper // process and wait until ntdll is ready. bool WaitForNtdll(DWORD timeout_ms); // Returns true if this is a 32 bit process running on a 64 bit OS. bool IsWow64(); private: // Runs the WOW helper process, passing the address of a buffer allocated on // the child (one page). bool RunWowHelper(void* buffer, DWORD timeout_ms); // This method receives "notifications" whenever a DLL is mapped on the child. bool DllMapped(DWORD timeout_ms); // Returns true if ntdll.dll is mapped on the child. bool NtdllPresent(); TargetProcess* child_; // Child process. HMODULE ntdll_; // ntdll on the parent. HANDLE dll_load_; // Event that is signaled on dll load. HANDLE continue_load_; // Event to signal to continue execution on the child. bool init_; // Initialization control. bool is_wow64_; // true on WOW64 environments. DISALLOW_IMPLICIT_CONSTRUCTORS(Wow64); }; } // namespace sandbox #endif // SANDBOX_SRC_WOW64_H__