// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SANDBOX_SRC_SERVICE_RESOLVER_H__ #define SANDBOX_SRC_SERVICE_RESOLVER_H__ #include "sandbox/src/nt_internals.h" #include "sandbox/src/resolver.h" namespace sandbox { // This is the concrete resolver used to perform service-call type functions // inside ntdll.dll. class ServiceResolverThunk : public ResolverThunk { public: // The service resolver needs a child process to write to. ServiceResolverThunk(HANDLE process, bool relaxed) : process_(process), ntdll_base_(NULL), win2k_(false), relaxed_(relaxed), relative_jump_(0) {} virtual ~ServiceResolverThunk() {} // Implementation of Resolver::Setup. virtual NTSTATUS Setup(const void* target_module, const void* interceptor_module, const char* target_name, const char* interceptor_name, const void* interceptor_entry_point, void* thunk_storage, size_t storage_bytes, size_t* storage_used); // Implementation of Resolver::ResolveInterceptor. virtual NTSTATUS ResolveInterceptor(const void* module, const char* function_name, const void** address); // Implementation of Resolver::ResolveTarget. virtual NTSTATUS ResolveTarget(const void* module, const char* function_name, void** address); // Implementation of Resolver::GetThunkSize. virtual size_t GetThunkSize() const; protected: // The unit test will use this member to allow local patch on a buffer. HMODULE ntdll_base_; // Handle of the child process. HANDLE process_; protected: // Keeps track of a Windows 2000 resolver. bool win2k_; private: // Returns true if the code pointer by target_ corresponds to the expected // type of function. Saves that code on the first part of the thunk pointed // by local_thunk (should be directly accessible from the parent). virtual bool IsFunctionAService(void* local_thunk) const; // Performs the actual patch of target_. // local_thunk must be already fully initialized, and the first part must // contain the original code. The real type of this buffer is ServiceFullThunk // (yes, private). remote_thunk (real type ServiceFullThunk), must be // allocated on the child, and will contain the thunk data, after this call. // Returns the apropriate status code. virtual NTSTATUS PerformPatch(void* local_thunk, void* remote_thunk); // Provides basically the same functionality as IsFunctionAService but it // continues even if it does not recognize the function code. remote_thunk // is the address of our memory on the child. bool SaveOriginalFunction(void* local_thunk, void* remote_thunk); // true if we are allowed to patch already-patched functions. bool relaxed_; ULONG relative_jump_; DISALLOW_EVIL_CONSTRUCTORS(ServiceResolverThunk); }; // This is the concrete resolver used to perform service-call type functions // inside ntdll.dll on WOW64 (32 bit ntdll on 64 bit Vista). class Wow64ResolverThunk : public ServiceResolverThunk { public: // The service resolver needs a child process to write to. Wow64ResolverThunk(HANDLE process, bool relaxed) : ServiceResolverThunk(process, relaxed) {} virtual ~Wow64ResolverThunk() {} private: virtual bool IsFunctionAService(void* local_thunk) const; DISALLOW_EVIL_CONSTRUCTORS(Wow64ResolverThunk); }; // This is the concrete resolver used to perform service-call type functions // inside ntdll.dll on Windows 2000 and XP pre SP2. class Win2kResolverThunk : public ServiceResolverThunk { public: // The service resolver needs a child process to write to. Win2kResolverThunk(HANDLE process, bool relaxed) : ServiceResolverThunk(process, relaxed) { win2k_ = true; } virtual ~Win2kResolverThunk() {} private: virtual bool IsFunctionAService(void* local_thunk) const; DISALLOW_EVIL_CONSTRUCTORS(Win2kResolverThunk); }; } // namespace sandbox #endif // SANDBOX_SRC_SERVICE_RESOLVER_H__