// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SANDBOX_SRC_WIN2K_THREADPOOL_H_ #define SANDBOX_SRC_WIN2K_THREADPOOL_H_ #include #include #include "sandbox/src/crosscall_server.h" namespace sandbox { // Win2kThreadPool a simple implementation of a thread provider as required // for the sandbox IPC subsystem. See sandbox\crosscall_server.h for the details // and requirements of this interface. // // Implementing the thread provider as a thread pool is desirable in the case // of shared memory IPC because it can generate a large number of waitable // events: as many as channels. A thread pool does not create a thread per // event, instead maintains a few idle threads but can create more if the need // arises. // // This implementation simply thunks to the nice thread pool API of win2k. class Win2kThreadPool : public ThreadProvider { public: Win2kThreadPool() { ::InitializeCriticalSection(&lock_); } virtual ~Win2kThreadPool(); virtual bool RegisterWait(const void* client, HANDLE waitable_object, CrossCallIPCCallback callback, void* context); virtual bool UnRegisterWaits(void* cookie); // Returns the total number of non-released wait objects associated with // the thread pool. size_t OutstandingWaits(); private: // record to keep track of a wait and its associated cookie. struct PoolObject { const void* cookie; HANDLE wait; }; // The list of pool wait objects. typedef std::list PoolObjects; PoolObjects pool_objects_; // This lock protects the list of pool wait objects. CRITICAL_SECTION lock_; DISALLOW_COPY_AND_ASSIGN(Win2kThreadPool); }; } // namespace sandbox #endif // SANDBOX_SRC_WIN2K_THREADPOOL_H_