// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef SANDBOX_SRC_WIN2K_THREADPOOL_H__ #define SANDBOX_SRC_WIN2K_THREADPOOL_H__ #include #include #include "sandbox/src/crosscall_server.h" namespace sandbox { // Win2kThreadPool a simple implementation of a thread provider as required // for the sandbox IPC subsystem. See sandbox\crosscall_server.h for the details // and requirements of this interface. // // Implementing the thread provider as a thread pool is desirable in the case // of shared memory IPC because it can generate a large number of waitable // events: as many as channels. A thread pool does not create a thread per // event, instead maintains a few idle threads but can create more if the need // arises. // // This implementation simply thunks to the nice thread pool API of win2k. class Win2kThreadPool : public ThreadProvider { public: Win2kThreadPool() { ::InitializeCriticalSection(&lock_); } ~Win2kThreadPool(); virtual bool RegisterWait(const void* client, HANDLE waitable_object, CrossCallIPCCallback callback, void* context); virtual bool UnRegisterWaits(void* cookie); // Returns the total number of non-released wait objects associated with // the thread pool. size_t OutstandingWaits(); private: // record to keep track of a wait and its associated cookie. struct PoolObject { const void* cookie; HANDLE wait; }; // The list of pool wait objects. typedef std::list PoolObjects; PoolObjects pool_objects_; // This lock protects the list of pool wait objects. CRITICAL_SECTION lock_; DISALLOW_EVIL_CONSTRUCTORS(Win2kThreadPool); }; } // namespace sandbox #endif // SANDBOX_SRC_WIN2K_THREADPOOL_H__