// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SANDBOX_SRC_CROSSCALL_SERVER_H_ #define SANDBOX_SRC_CROSSCALL_SERVER_H_ #include #include #include #include "base/callback.h" #include "base/macros.h" #include "base/strings/string16.h" #include "sandbox/win/src/crosscall_params.h" // This is the IPC server interface for CrossCall: The IPC for the Sandbox // On the server, CrossCall needs two things: // 1) threads: Or better said, someone to provide them, that is what the // ThreadProvider interface is defined for. These thread(s) are // the ones that will actually execute the IPC data retrieval. // // 2) a dispatcher: This interface represents the way to route and process // an IPC call given the IPC tag. // // The other class included here CrossCallParamsEx is the server side version // of the CrossCallParams class of /sandbox/crosscall_params.h The difference // is that the sever version is paranoid about the correctness of the IPC // message and will do all sorts of verifications. // // A general diagram of the interaction is as follows: // // ------------ // | | // ThreadProvider <--(1)Register--| IPC | // | | Implemen | // | | -tation | // (2) | | OnMessage // IPC fired --callback ------>| |--(3)---> Dispatcher // | | // ------------ // // The IPC implementation sits as a middleman between the handling of the // specifics of scheduling a thread to service the IPC and the multiple // entities that can potentially serve each particular IPC. namespace sandbox { class InterceptionManager; // This function signature is required as the callback when an IPC call fires. // context: a user-defined pointer that was set using ThreadProvider // reason: 0 if the callback was fired because of a timeout. // 1 if the callback was fired because of an event. typedef void (__stdcall * CrossCallIPCCallback)(void* context, unsigned char reason); // ThreadProvider models a thread factory. The idea is to decouple thread // creation and lifetime from the inner guts of the IPC. The contract is // simple: // - the IPC implementation calls RegisterWait with a waitable object that // becomes signaled when an IPC arrives and needs to be serviced. // - when the waitable object becomes signaled, the thread provider conjures // a thread that calls the callback (CrossCallIPCCallback) function // - the callback function tries its best not to block and return quickly // and should not assume that the next callback will use the same thread // - when the callback returns the ThreadProvider owns again the thread // and can destroy it or keep it around. class ThreadProvider { public: // Registers a waitable object with the thread provider. // client: A number to associate with all the RegisterWait calls, typically // this is the address of the caller object. This parameter cannot // be zero. // waitable_object : a kernel object that can be waited on // callback: a function pointer which is the function that will be called // when the waitable object fires // context: a user-provider pointer that is passed back to the callback // when its called virtual bool RegisterWait(const void* client, HANDLE waitable_object, CrossCallIPCCallback callback, void* context) = 0; // Removes all the registrations done with the same cookie parameter. // This frees internal thread pool resources. virtual bool UnRegisterWaits(void* cookie) = 0; virtual ~ThreadProvider() {} }; // Models the server-side of the original input parameters. // Provides IPC buffer validation and it is capable of reading the parameters // out of the IPC buffer. class CrossCallParamsEx : public CrossCallParams { public: // Factory constructor. Pass an IPCbuffer (and buffer size) that contains a // pending IPCcall. This constructor will: // 1) validate the IPC buffer. returns NULL is the IPCbuffer is malformed. // 2) make a copy of the IPCbuffer (parameter capture) static CrossCallParamsEx* CreateFromBuffer(void* buffer_base, uint32_t buffer_size, uint32_t* output_size); // Provides IPCinput parameter raw access: // index : the parameter to read; 0 is the first parameter // returns NULL if the parameter is non-existent. If it exists it also // returns the size in *size void* GetRawParameter(uint32_t index, uint32_t* size, ArgType* type); // Gets a parameter that is four bytes in size. // Returns false if the parameter does not exist or is not 32 bits wide. bool GetParameter32(uint32_t index, uint32_t* param); // Gets a parameter that is void pointer in size. // Returns false if the parameter does not exist or is not void pointer sized. bool GetParameterVoidPtr(uint32_t index, void** param); // Gets a parameter that is a string. Returns false if the parameter does not // exist. bool GetParameterStr(uint32_t index, base::string16* string); // Gets a parameter that is an in/out buffer. Returns false is the parameter // does not exist or if the size of the actual parameter is not equal to the // expected size. bool GetParameterPtr(uint32_t index, uint32_t expected_size, void** pointer); // Frees the memory associated with the IPC parameters. static void operator delete(void* raw_memory) throw(); private: // Only the factory method CreateFromBuffer can construct these objects. CrossCallParamsEx(); ParamInfo param_info_[1]; DISALLOW_COPY_AND_ASSIGN(CrossCallParamsEx); }; // Simple helper function that sets the members of CrossCallReturn // to the proper state to signal a basic error. void SetCallError(ResultCode error, CrossCallReturn* call_return); // Sets the internal status of call_return to signify the that IPC call // completed successfully. void SetCallSuccess(CrossCallReturn* call_return); // Represents the client process that initiated the IPC which boils down to the // process handle and the job object handle that contains the client process. struct ClientInfo { HANDLE process; DWORD process_id; }; // All IPC-related information to be passed to the IPC handler. struct IPCInfo { int ipc_tag; const ClientInfo* client_info; CrossCallReturn return_info; }; // This structure identifies IPC signatures. struct IPCParams { int ipc_tag; ArgType args[kMaxIpcParams]; bool Matches(IPCParams* other) const { return !memcmp(this, other, sizeof(*other)); } }; // Models an entity that can process an IPC message or it can route to another // one that could handle it. When an IPC arrives the IPC implementation will: // 1) call OnMessageReady() with the tag of the pending IPC. If the dispatcher // returns NULL it means that it cannot handle this IPC but if it returns // non-null, it must be the pointer to a dispatcher that can handle it. // 2) When the IPC finally obtains a valid Dispatcher the IPC // implementation creates a CrossCallParamsEx from the raw IPC buffer. // 3) It calls the returned callback, with the IPC info and arguments. class Dispatcher { public: // Called from the IPC implementation to handle a specific IPC message. typedef bool (Dispatcher::*CallbackGeneric)(); typedef bool (Dispatcher::*Callback0)(IPCInfo* ipc); typedef bool (Dispatcher::*Callback1)(IPCInfo* ipc, void* p1); typedef bool (Dispatcher::*Callback2)(IPCInfo* ipc, void* p1, void* p2); typedef bool (Dispatcher::*Callback3)(IPCInfo* ipc, void* p1, void* p2, void* p3); typedef bool (Dispatcher::*Callback4)(IPCInfo* ipc, void* p1, void* p2, void* p3, void* p4); typedef bool (Dispatcher::*Callback5)(IPCInfo* ipc, void* p1, void* p2, void* p3, void* p4, void* p5); typedef bool (Dispatcher::*Callback6)(IPCInfo* ipc, void* p1, void* p2, void* p3, void* p4, void* p5, void* p6); typedef bool (Dispatcher::*Callback7)(IPCInfo* ipc, void* p1, void* p2, void* p3, void* p4, void* p5, void* p6, void* p7); typedef bool (Dispatcher::*Callback8)(IPCInfo* ipc, void* p1, void* p2, void* p3, void* p4, void* p5, void* p6, void* p7, void* p8); typedef bool (Dispatcher::*Callback9)(IPCInfo* ipc, void* p1, void* p2, void* p3, void* p4, void* p5, void* p6, void* p7, void* p8, void* p9); // Called from the IPC implementation when an IPC message is ready override // on a derived class to handle a set of IPC messages. Return NULL if your // subclass does not handle the message or return the pointer to the subclass // that can handle it. virtual Dispatcher* OnMessageReady(IPCParams* ipc, CallbackGeneric* callback); // Called when a target proces is created, to setup the interceptions related // with the given service (IPC). virtual bool SetupService(InterceptionManager* manager, int service) = 0; Dispatcher(); virtual ~Dispatcher(); protected: // Structure that defines an IPC Call with all the parameters and the handler. struct IPCCall { IPCParams params; CallbackGeneric callback; }; // List of IPC Calls supported by the class. std::vector ipc_calls_; }; } // namespace sandbox #endif // SANDBOX_SRC_CROSSCALL_SERVER_H_