/* libs/graphics/effects/SkCullPoints.cpp ** ** Copyright 2006, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include "SkCullPoints.h" #include "Sk64.h" static bool cross_product_is_neg(const SkIPoint& v, int dx, int dy) { #if 0 return v.fX * dy - v.fY * dx < 0; #else Sk64 tmp0, tmp1; tmp0.setMul(v.fX, dy); tmp1.setMul(dx, v.fY); tmp0.sub(tmp1); return tmp0.isNeg(); #endif } bool SkCullPoints::sect_test(int x0, int y0, int x1, int y1) const { const SkIRect& r = fR; if ((x0 < r.fLeft && x1 < r.fLeft) || (x0 > r.fRight && x1 > r.fRight) || (y0 < r.fTop && y1 < r.fTop) || (y0 > r.fBottom && y1 > r.fBottom)) return false; // since the crossprod test is a little expensive, check for easy-in cases first if (r.contains(x0, y0) || r.contains(x1, y1)) return true; // At this point we're not sure, so we do a crossprod test SkIPoint vec; const SkIPoint* rAsQuad = fAsQuad; vec.set(x1 - x0, y1 - y0); bool isNeg = cross_product_is_neg(vec, x0 - rAsQuad[0].fX, y0 - rAsQuad[0].fY); for (int i = 1; i < 4; i++) { if (cross_product_is_neg(vec, x0 - rAsQuad[i].fX, y0 - rAsQuad[i].fY) != isNeg) { return true; } } return false; // we didn't intersect } static void toQuad(const SkIRect& r, SkIPoint quad[4]) { SkASSERT(quad); quad[0].set(r.fLeft, r.fTop); quad[1].set(r.fRight, r.fTop); quad[2].set(r.fRight, r.fBottom); quad[3].set(r.fLeft, r.fBottom); } SkCullPoints::SkCullPoints() { SkIRect r; r.setEmpty(); this->reset(r); } SkCullPoints::SkCullPoints(const SkIRect& r) { this->reset(r); } void SkCullPoints::reset(const SkIRect& r) { fR = r; toQuad(fR, fAsQuad); fPrevPt.set(0, 0); fPrevResult = kNo_Result; } void SkCullPoints::moveTo(int x, int y) { fPrevPt.set(x, y); fPrevResult = kNo_Result; // so we trigger a movetolineto later } SkCullPoints::LineToResult SkCullPoints::lineTo(int x, int y, SkIPoint line[]) { SkASSERT(line != NULL); LineToResult result = kNo_Result; int x0 = fPrevPt.fX; int y0 = fPrevPt.fY; // need to upgrade sect_test to chop the result // and to correctly return kLineTo_Result when the result is connected // to the previous call-out if (this->sect_test(x0, y0, x, y)) { line[0].set(x0, y0); line[1].set(x, y); if (fPrevResult != kNo_Result && fPrevPt.equals(x0, y0)) result = kLineTo_Result; else result = kMoveToLineTo_Result; } fPrevPt.set(x, y); fPrevResult = result; return result; } ///////////////////////////////////////////////////////////////////////////////////////////////// #include "SkPath.h" SkCullPointsPath::SkCullPointsPath() : fCP(), fPath(NULL) { } SkCullPointsPath::SkCullPointsPath(const SkIRect& r, SkPath* dst) : fCP(r), fPath(dst) { } void SkCullPointsPath::reset(const SkIRect& r, SkPath* dst) { fCP.reset(r); fPath = dst; } void SkCullPointsPath::moveTo(int x, int y) { fCP.moveTo(x, y); } void SkCullPointsPath::lineTo(int x, int y) { SkIPoint pts[2]; switch (fCP.lineTo(x, y, pts)) { case SkCullPoints::kMoveToLineTo_Result: fPath->moveTo(SkIntToScalar(pts[0].fX), SkIntToScalar(pts[0].fY)); // fall through to the lineto case case SkCullPoints::kLineTo_Result: fPath->lineTo(SkIntToScalar(pts[1].fX), SkIntToScalar(pts[1].fY)); break; default: break; } }