// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "skia/ext/bitmap_platform_device_mac.h" #include #include "base/mac_util.h" #include "base/ref_counted.h" #include "skia/ext/skia_utils_mac.h" #include "third_party/skia/include/core/SkMatrix.h" #include "third_party/skia/include/core/SkRegion.h" #include "third_party/skia/include/core/SkTypes.h" #include "third_party/skia/include/core/SkUtils.h" namespace skia { namespace { // Constrains position and size to fit within available_size. If |size| is -1, // all the |available_size| is used. Returns false if the position is out of // |available_size|. bool Constrain(int available_size, int* position, int *size) { if (*size < -2) return false; if (*position < 0) { if (*size != -1) *size += *position; *position = 0; } if (*size == 0 || *position >= available_size) return false; if (*size > 0) { int overflow = (*position + *size) - available_size; if (overflow > 0) { *size -= overflow; } } else { // Fill up available size. *size = available_size - *position; } return true; } static CGContextRef CGContextForData(void* data, int width, int height) { #define HAS_ARGB_SHIFTS(a, r, g, b) \ (SK_A32_SHIFT == (a) && SK_R32_SHIFT == (r) \ && SK_G32_SHIFT == (g) && SK_B32_SHIFT == (b)) #if defined(SK_CPU_LENDIAN) && HAS_ARGB_SHIFTS(24, 16, 8, 0) // Allocate a bitmap context with 4 components per pixel (BGRA). Apple // recommends these flags for improved CG performance. CGContextRef context = CGBitmapContextCreate(data, width, height, 8, width * 4, mac_util::GetSystemColorSpace(), kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host); #else #error We require that Skia's and CoreGraphics's recommended \ image memory layout match. #endif #undef HAS_ARGB_SHIFTS if (!context) return NULL; // Change the coordinate system to match WebCore's CGContextTranslateCTM(context, 0, height); CGContextScaleCTM(context, 1.0, -1.0); return context; } } // namespace class BitmapPlatformDevice::BitmapPlatformDeviceData : public SkRefCnt { public: explicit BitmapPlatformDeviceData(CGContextRef bitmap); // Create/destroy CoreGraphics context for our bitmap data. CGContextRef GetBitmapContext() { LoadConfig(); return bitmap_context_; } void ReleaseBitmapContext() { SkASSERT(bitmap_context_); CGContextRelease(bitmap_context_); bitmap_context_ = NULL; } // Sets the transform and clip operations. This will not update the CGContext, // but will mark the config as dirty. The next call of LoadConfig will // pick up these changes. void SetMatrixClip(const SkMatrix& transform, const SkRegion& region); // Loads the current transform and clip into the DC. Can be called even when // |bitmap_context_| is NULL (will be a NOP). void LoadConfig(); // Lazily-created graphics context used to draw into the bitmap. CGContextRef bitmap_context_; // True when there is a transform or clip that has not been set to the // CGContext. The CGContext is retrieved for every text operation, and the // transform and clip do not change as much. We can save time by not loading // the clip and transform for every one. bool config_dirty_; // Translation assigned to the CGContext: we need to keep track of this // separately so it can be updated even if the CGContext isn't created yet. SkMatrix transform_; // The current clipping SkRegion clip_region_; private: friend class base::RefCounted; ~BitmapPlatformDeviceData() { if (bitmap_context_) CGContextRelease(bitmap_context_); } // Disallow copy & assign. BitmapPlatformDeviceData(const BitmapPlatformDeviceData&); BitmapPlatformDeviceData& operator=(const BitmapPlatformDeviceData&); }; BitmapPlatformDevice::BitmapPlatformDeviceData::BitmapPlatformDeviceData( CGContextRef bitmap) : bitmap_context_(bitmap), config_dirty_(true) { // Want to load the config next time. SkASSERT(bitmap_context_); // Initialize the clip region to the entire bitmap. SkIRect rect; rect.set(0, 0, CGBitmapContextGetWidth(bitmap_context_), CGBitmapContextGetHeight(bitmap_context_)); clip_region_ = SkRegion(rect); transform_.reset(); CGContextRetain(bitmap_context_); // We must save the state once so that we can use the restore/save trick // in LoadConfig(). CGContextSaveGState(bitmap_context_); } void BitmapPlatformDevice::BitmapPlatformDeviceData::SetMatrixClip( const SkMatrix& transform, const SkRegion& region) { transform_ = transform; clip_region_ = region; config_dirty_ = true; } void BitmapPlatformDevice::BitmapPlatformDeviceData::LoadConfig() { if (!config_dirty_ || !bitmap_context_) return; // Nothing to do. config_dirty_ = false; // Transform. SkMatrix t(transform_); // We must restore and then save the state of the graphics context since the // calls to Load the clipping region to the context are strictly cummulative, // i.e., you can't replace a clip rect, other than with a save/restore. // But this implies that no other changes to the state are done elsewhere. // If we ever get to need to change this, then we must replace the clip rect // calls in LoadClippingRegionToCGContext() with an image mask instead. CGContextRestoreGState(bitmap_context_); CGContextSaveGState(bitmap_context_); LoadTransformToCGContext(bitmap_context_, t); t.setTranslateX(-t.getTranslateX()); t.setTranslateY(-t.getTranslateY()); LoadClippingRegionToCGContext(bitmap_context_, clip_region_, t); } // We use this static factory function instead of the regular constructor so // that we can create the pixel data before calling the constructor. This is // required so that we can call the base class' constructor with the pixel // data. BitmapPlatformDevice* BitmapPlatformDevice::Create(CGContextRef context, int width, int height, bool is_opaque) { SkBitmap bitmap; bitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height); if (bitmap.allocPixels() != true) return NULL; void* data = NULL; if (context) { data = CGBitmapContextGetData(context); bitmap.setPixels(data); } else { data = bitmap.getPixels(); // Note: The Windows implementation clears the Bitmap later on. // This bears mentioning since removal of this line makes the // unit tests only fail periodically (or when MallocPreScribble is set). bitmap.eraseARGB(0, 0, 0, 0); } bitmap.setIsOpaque(is_opaque); // If we were given data, then don't clobber it! #ifndef NDEBUG if (!context && is_opaque) { // To aid in finding bugs, we set the background color to something // obviously wrong so it will be noticable when it is not cleared bitmap.eraseARGB(255, 0, 255, 128); // bright bluish green } #endif if (!context) context = CGContextForData(data, width, height); else CGContextRetain(context); BitmapPlatformDevice* rv = new BitmapPlatformDevice( new BitmapPlatformDeviceData(context), bitmap); // The device object took ownership of the graphics context with its own // CGContextRetain call. CGContextRelease(context); return rv; } BitmapPlatformDevice* BitmapPlatformDevice::CreateWithData(uint8_t* data, int width, int height, bool is_opaque) { CGContextRef context = NULL; if (data) context = CGContextForData(data, width, height); BitmapPlatformDevice* rv = Create(context, width, height, is_opaque); // The device object took ownership of the graphics context with its own // CGContextRetain call. if (context) CGContextRelease(context); return rv; } // The device will own the bitmap, which corresponds to also owning the pixel // data. Therefore, we do not transfer ownership to the SkDevice's bitmap. BitmapPlatformDevice::BitmapPlatformDevice( BitmapPlatformDeviceData* data, const SkBitmap& bitmap) : PlatformDevice(bitmap), data_(data) { } // The copy constructor just adds another reference to the underlying data. // We use a const cast since the default Skia definitions don't define the // proper constedness that we expect (accessBitmap should really be const). BitmapPlatformDevice::BitmapPlatformDevice( const BitmapPlatformDevice& other) : PlatformDevice( const_cast(other).accessBitmap(true)), data_(other.data_) { data_->ref(); } BitmapPlatformDevice::~BitmapPlatformDevice() { data_->unref(); } BitmapPlatformDevice& BitmapPlatformDevice::operator=( const BitmapPlatformDevice& other) { data_ = other.data_; data_->ref(); return *this; } CGContextRef BitmapPlatformDevice::GetBitmapContext() { return data_->GetBitmapContext(); } void BitmapPlatformDevice::setMatrixClip(const SkMatrix& transform, const SkRegion& region) { data_->SetMatrixClip(transform, region); } void BitmapPlatformDevice::DrawToContext(CGContextRef context, int x, int y, const CGRect* src_rect) { bool created_dc = false; if (!data_->bitmap_context_) { created_dc = true; GetBitmapContext(); } // this should not make a copy of the bits, since we're not doing // anything to trigger copy on write CGImageRef image = CGBitmapContextCreateImage(data_->bitmap_context_); CGRect bounds; bounds.origin.x = x; bounds.origin.y = y; if (src_rect) { bounds.size.width = src_rect->size.width; bounds.size.height = src_rect->size.height; CGImageRef sub_image = CGImageCreateWithImageInRect(image, *src_rect); CGContextDrawImage(context, bounds, sub_image); CGImageRelease(sub_image); } else { bounds.size.width = width(); bounds.size.height = height(); CGContextDrawImage(context, bounds, image); } CGImageRelease(image); if (created_dc) data_->ReleaseBitmapContext(); } // Returns the color value at the specified location. SkColor BitmapPlatformDevice::getColorAt(int x, int y) { const SkBitmap& bitmap = accessBitmap(true); SkAutoLockPixels lock(bitmap); uint32_t* data = bitmap.getAddr32(0, 0); return static_cast(data[x + y * width()]); } void BitmapPlatformDevice::onAccessBitmap(SkBitmap*) { // Not needed in CoreGraphics } void BitmapPlatformDevice::processPixels(int x, int y, int width, int height, adjustAlpha adjustor) { const SkBitmap& bitmap = accessBitmap(true); SkMatrix& matrix = data_->transform_; int bitmap_start_x = SkScalarRound(matrix.getTranslateX()) + x; int bitmap_start_y = SkScalarRound(matrix.getTranslateY()) + y; SkAutoLockPixels lock(bitmap); if (Constrain(bitmap.width(), &bitmap_start_x, &width) && Constrain(bitmap.height(), &bitmap_start_y, &height)) { uint32_t* data = bitmap.getAddr32(0, 0); size_t row_words = bitmap.rowBytes() / 4; for (int i = 0; i < height; i++) { size_t offset = (i + bitmap_start_y) * row_words + bitmap_start_x; for (int j = 0; j < width; j++) { adjustor(data + offset + j); } } } } } // namespace skia