// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SKIA_EXT_BITMAP_PLATFORM_DEVICE_MAC_H_ #define SKIA_EXT_BITMAP_PLATFORM_DEVICE_MAC_H_ #include #include "base/compiler_specific.h" #include "base/macros.h" #include "skia/ext/platform_device.h" #include "skia/ext/refptr.h" namespace skia { // A device is basically a wrapper around SkBitmap that provides a surface for // SkCanvas to draw into. Our device provides a surface CoreGraphics can also // write to. BitmapPlatformDevice creates a bitmap using // CGCreateBitmapContext() in a format that Skia supports and can then use this // to draw text into, etc. This pixel data is provided to the bitmap that the // device contains so that it can be shared. // // The device owns the pixel data, when the device goes away, the pixel data // also becomes invalid. THIS IS DIFFERENT THAN NORMAL SKIA which uses // reference counting for the pixel data. In normal Skia, you could assign // another bitmap to this device's bitmap and everything will work properly. // For us, that other bitmap will become invalid as soon as the device becomes // invalid, which may lead to subtle bugs. Therefore, DO NOT ASSIGN THE // DEVICE'S PIXEL DATA TO ANOTHER BITMAP, make sure you copy instead. class SK_API BitmapPlatformDevice : public SkBitmapDevice, public PlatformDevice { public: // Creates a BitmapPlatformDevice instance. |is_opaque| should be set if the // caller knows the bitmap will be completely opaque and allows some // optimizations. // |context| may be NULL. If |context| is NULL, then the bitmap backing store // is not initialized. static BitmapPlatformDevice* Create(CGContextRef context, int width, int height, bool is_opaque, bool do_clear = false); // Creates a context for |data| and calls Create. // If |data| is NULL, then the bitmap backing store is not initialized. static BitmapPlatformDevice* CreateWithData(uint8_t* data, int width, int height, bool is_opaque); ~BitmapPlatformDevice() override; // PlatformDevice overrides CGContextRef GetBitmapContext() override; // SkBaseDevice overrides void setMatrixClip(const SkMatrix& transform, const SkRegion& region, const SkClipStack&) override; protected: BitmapPlatformDevice(CGContextRef context, const SkBitmap& bitmap); SkBaseDevice* onCreateDevice(const CreateInfo&, const SkPaint*) override; private: void ReleaseBitmapContext(); // Sets the transform and clip operations. This will not update the CGContext, // but will mark the config as dirty. The next call of LoadConfig will // pick up these changes. void SetMatrixClip(const SkMatrix& transform, const SkRegion& region); // Loads the current transform and clip into the context. Can be called even // when |bitmap_context_| is NULL (will be a NOP). void LoadConfig(); // Lazily-created graphics context used to draw into the bitmap. CGContextRef bitmap_context_; // True when there is a transform or clip that has not been set to the // context. The context is retrieved for every text operation, and the // transform and clip do not change as much. We can save time by not loading // the clip and transform for every one. bool config_dirty_; // Translation assigned to the context: we need to keep track of this // separately so it can be updated even if the context isn't created yet. SkMatrix transform_; // The current clipping SkRegion clip_region_; DISALLOW_COPY_AND_ASSIGN(BitmapPlatformDevice); }; } // namespace skia #endif // SKIA_EXT_BITMAP_PLATFORM_DEVICE_MAC_H_