// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SKIA_EXT_BITMAP_PLATFORM_DEVICE_MAC_H_ #define SKIA_EXT_BITMAP_PLATFORM_DEVICE_MAC_H_ #pragma once #include "skia/ext/platform_device_mac.h" namespace skia { // A device is basically a wrapper around SkBitmap that provides a surface for // SkCanvas to draw into. Our device provides a surface CoreGraphics can also // write to. BitmapPlatformDevice creates a bitmap using // CGCreateBitmapContext() in a format that Skia supports and can then use this // to draw text into, etc. This pixel data is provided to the bitmap that the // device contains so that it can be shared. // // The device owns the pixel data, when the device goes away, the pixel data // also becomes invalid. THIS IS DIFFERENT THAN NORMAL SKIA which uses // reference counting for the pixel data. In normal Skia, you could assign // another bitmap to this device's bitmap and everything will work properly. // For us, that other bitmap will become invalid as soon as the device becomes // invalid, which may lead to subtle bugs. Therefore, DO NOT ASSIGN THE // DEVICE'S PIXEL DATA TO ANOTHER BITMAP, make sure you copy instead. class BitmapPlatformDevice : public PlatformDevice { public: // |context| may be NULL. static BitmapPlatformDevice* Create(CGContextRef context, int width, int height, bool is_opaque); // Creates a context for |data| and calls Create. static BitmapPlatformDevice* CreateWithData(uint8_t* data, int width, int height, bool is_opaque); // Copy constructor. When copied, devices duplicate their internal data, so // stay linked. This is because their implementation is very heavyweight // (lots of memory and CoreGraphics state). If a device has been copied, both // clip rects and other state will stay in sync. // // This means it will NOT work to duplicate a device and assign it to a // canvas, because the two canvases will each set their own clip rects, and // the resulting CoreGraphics drawing state will be unpredictable. // // Copy constucting and "=" is designed for saving the device or passing it // around to another routine willing to deal with the bitmap data directly. BitmapPlatformDevice(const BitmapPlatformDevice& other); virtual ~BitmapPlatformDevice(); // See warning for copy constructor above. BitmapPlatformDevice& operator=(const BitmapPlatformDevice& other); virtual CGContextRef GetBitmapContext(); virtual void setMatrixClip(const SkMatrix& transform, const SkRegion& region); virtual void DrawToContext(CGContextRef context, int x, int y, const CGRect* src_rect); virtual bool IsVectorial() { return false; } // Returns the color value at the specified location. This does not // consider any transforms that may be set on the device. SkColor getColorAt(int x, int y); protected: // Reference counted data that can be shared between multiple devices. This // allows copy constructors and operator= for devices to work properly. The // bitmaps used by the base device class are already refcounted and copyable. class BitmapPlatformDeviceData; BitmapPlatformDevice(BitmapPlatformDeviceData* data, const SkBitmap& bitmap); // Flushes the CoreGraphics context so that the pixel data can be accessed // directly by Skia. Overridden from SkDevice, this is called when Skia // starts accessing pixel data. virtual void onAccessBitmap(SkBitmap*); virtual void processPixels(int x, int y, int width, int height, adjustAlpha adjustor); // Data associated with this device, guaranteed non-null. We hold a reference // to this object. BitmapPlatformDeviceData* data_; }; } // namespace skia #endif // SKIA_EXT_BITMAP_PLATFORM_DEVICE_MAC_H_