// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SKIA_EXT_BITMAP_PLATFORM_DEVICE_SKIA_H_ #define SKIA_EXT_BITMAP_PLATFORM_DEVICE_SKIA_H_ #include #include "base/compiler_specific.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "skia/ext/platform_device.h" namespace skia { // ----------------------------------------------------------------------------- // For now we just use SkBitmap for SkBitmapDevice // // This is all quite ok for test_shell. In the future we will want to use // shared memory between the renderer and the main process at least. In this // case we'll probably create the buffer from a precreated region of memory. // ----------------------------------------------------------------------------- class BitmapPlatformDevice : public SkBitmapDevice, public PlatformDevice { public: // Construct a BitmapPlatformDevice. |is_opaque| should be set if the caller // knows the bitmap will be completely opaque and allows some optimizations. // The bitmap is not initialized. static BitmapPlatformDevice* Create(int width, int height, bool is_opaque); // This doesn't take ownership of |data|. If |data| is null, the bitmap // is not initialized to 0. static BitmapPlatformDevice* Create(int width, int height, bool is_opaque, uint8_t* data); // Create a BitmapPlatformDevice from an already constructed bitmap; // you should probably be using Create(). This may become private later if // we ever have to share state between some native drawing UI and Skia, like // the Windows and Mac versions of this class do. explicit BitmapPlatformDevice(const SkBitmap& other); ~BitmapPlatformDevice() override; PlatformSurface BeginPlatformPaint() override; protected: SkBaseDevice* onCreateDevice(const CreateInfo&, const SkPaint*) override; private: DISALLOW_COPY_AND_ASSIGN(BitmapPlatformDevice); }; } // namespace skia #endif // SKIA_EXT_BITMAP_PLATFORM_DEVICE_SKIA_H_