// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SKIA_EXT_BITMAP_PLATFORM_DEVICE_WIN_H_ #define SKIA_EXT_BITMAP_PLATFORM_DEVICE_WIN_H_ #pragma once #include "base/basictypes.h" #include "base/compiler_specific.h" #include "skia/ext/platform_device.h" namespace skia { // A device is basically a wrapper around SkBitmap that provides a surface for // SkCanvas to draw into. Our device provides a surface Windows can also write // to. BitmapPlatformDevice creates a bitmap using CreateDIBSection() in a // format that Skia supports and can then use this to draw ClearType into, etc. // This pixel data is provided to the bitmap that the device contains so that it // can be shared. // // The device owns the pixel data, when the device goes away, the pixel data // also becomes invalid. THIS IS DIFFERENT THAN NORMAL SKIA which uses // reference counting for the pixel data. In normal Skia, you could assign // another bitmap to this device's bitmap and everything will work properly. // For us, that other bitmap will become invalid as soon as the device becomes // invalid, which may lead to subtle bugs. Therefore, DO NOT ASSIGN THE // DEVICE'S PIXEL DATA TO ANOTHER BITMAP, make sure you copy instead. class SK_API BitmapPlatformDevice : public PlatformDevice, public SkDevice { public: // Factory function. The screen DC is used to create the bitmap, and will not // be stored beyond this function. is_opaque should be set if the caller // knows the bitmap will be completely opaque and allows some optimizations. // // The shared_section parameter is optional (pass NULL for default behavior). // If shared_section is non-null, then it must be a handle to a file-mapping // object returned by CreateFileMapping. See CreateDIBSection for details. static BitmapPlatformDevice* create(HDC screen_dc, int width, int height, bool is_opaque, HANDLE shared_section); // This version is the same as above but will get the screen DC itself. static BitmapPlatformDevice* create(int width, int height, bool is_opaque, HANDLE shared_section); virtual ~BitmapPlatformDevice(); // PlatformDevice overrides // Retrieves the bitmap DC, which is the memory DC for our bitmap data. The // bitmap DC is lazy created. virtual PlatformSurface BeginPlatformPaint() OVERRIDE; virtual void EndPlatformPaint() OVERRIDE; virtual void DrawToNativeContext(HDC dc, int x, int y, const RECT* src_rect) OVERRIDE; // Loads the given transform and clipping region into the HDC. This is // overridden from SkDevice. virtual void setMatrixClip(const SkMatrix& transform, const SkRegion& region, const SkClipStack&) OVERRIDE; protected: // Flushes the Windows device context so that the pixel data can be accessed // directly by Skia. Overridden from SkDevice, this is called when Skia // starts accessing pixel data. virtual void onAccessBitmap(SkBitmap* bitmap) OVERRIDE; virtual SkDevice* onCreateCompatibleDevice(SkBitmap::Config, int width, int height, bool isOpaque, Usage usage) OVERRIDE; private: // Reference counted data that can be shared between multiple devices. This // allows copy constructors and operator= for devices to work properly. The // bitmaps used by the base device class are already refcounted and copyable. class BitmapPlatformDeviceData; // Private constructor. The data should already be ref'ed for us. BitmapPlatformDevice(BitmapPlatformDeviceData* data, const SkBitmap& bitmap); // Data associated with this device, guaranteed non-null. We hold a reference // to this object. BitmapPlatformDeviceData* data_; #ifdef SK_DEBUG int begin_paint_count_; #endif DISALLOW_COPY_AND_ASSIGN(BitmapPlatformDevice); }; } // namespace skia #endif // SKIA_EXT_BITMAP_PLATFORM_DEVICE_WIN_H_