// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SKIA_EXT_BITMAP_PLATFORM_DEVICE_WIN_H_ #define SKIA_EXT_BITMAP_PLATFORM_DEVICE_WIN_H_ #include "base/basictypes.h" #include "base/compiler_specific.h" #include "skia/ext/platform_device.h" #include "skia/ext/refptr.h" namespace skia { // A device is basically a wrapper around SkBitmap that provides a surface for // SkCanvas to draw into. Our device provides a surface Windows can also write // to. BitmapPlatformDevice creates a bitmap using CreateDIBSection() in a // format that Skia supports and can then use this to draw ClearType into, etc. // This pixel data is provided to the bitmap that the device contains so that it // can be shared. // // The GDI bitmap created for drawing is actually owned by a // PlatformBitmapPixelRef, and stored in an SkBitmap via the normal skia // SkPixelRef refcounting mechanism. In this way, the GDI bitmap can outlive // the device created to draw into it. So it is safe to call accessBitmap() on // the device, and retain the returned SkBitmap. class SK_API BitmapPlatformDevice : public SkBitmapDevice, public PlatformDevice { public: // Factory function. is_opaque should be set if the caller knows the bitmap // will be completely opaque and allows some optimizations. // // The |shared_section| parameter is optional (pass NULL for default // behavior). If |shared_section| is non-null, then it must be a handle to a // file-mapping object returned by CreateFileMapping. See CreateDIBSection // for details. If |shared_section| is null, the bitmap backing store is not // initialized. static BitmapPlatformDevice* Create(int width, int height, bool is_opaque, HANDLE shared_section); // Create a BitmapPlatformDevice with no shared section. The bitmap is not // initialized to 0. static BitmapPlatformDevice* Create(int width, int height, bool is_opaque); // Creates a BitmapPlatformDevice instance respecting the parameters as above. // If |is_opaque| is false, then the bitmap is initialzed to 0. static BitmapPlatformDevice* CreateAndClear(int width, int height, bool is_opaque); virtual ~BitmapPlatformDevice(); // PlatformDevice overrides // Retrieves the bitmap DC, which is the memory DC for our bitmap data. The // bitmap DC is lazy created. virtual PlatformSurface BeginPlatformPaint() OVERRIDE; virtual void EndPlatformPaint() OVERRIDE; virtual void DrawToNativeContext(HDC dc, int x, int y, const RECT* src_rect) OVERRIDE; // Loads the given transform and clipping region into the HDC. This is // overridden from SkBaseDevice. virtual void setMatrixClip(const SkMatrix& transform, const SkRegion& region, const SkClipStack&) OVERRIDE; protected: // Flushes the Windows device context so that the pixel data can be accessed // directly by Skia. Overridden from SkBaseDevice, this is called when Skia // starts accessing pixel data. virtual const SkBitmap& onAccessBitmap() OVERRIDE; virtual SkBaseDevice* onCreateDevice(const SkImageInfo& info, Usage usage) OVERRIDE; private: // Private constructor. BitmapPlatformDevice(HBITMAP hbitmap, const SkBitmap& bitmap); // Bitmap into which the drawing will be done. This bitmap not owned by this // class, but by the BitmapPlatformPixelRef inside the device's SkBitmap. // It's only stored here in order to lazy-create the DC (below). HBITMAP hbitmap_; // Previous bitmap held by the DC. This will be selected back before the // DC is destroyed. HBITMAP old_hbitmap_; // Lazily-created DC used to draw into the bitmap; see GetBitmapDC(). HDC hdc_; // True when there is a transform or clip that has not been set to the // context. The context is retrieved for every text operation, and the // transform and clip do not change as much. We can save time by not loading // the clip and transform for every one. bool config_dirty_; // Translation assigned to the context: we need to keep track of this // separately so it can be updated even if the context isn't created yet. SkMatrix transform_; // The current clipping region. SkRegion clip_region_; // Create/destroy hdc_, which is the memory DC for our bitmap data. HDC GetBitmapDC(); void ReleaseBitmapDC(); bool IsBitmapDCCreated() const; // Sets the transform and clip operations. This will not update the DC, // but will mark the config as dirty. The next call of LoadConfig will // pick up these changes. void SetMatrixClip(const SkMatrix& transform, const SkRegion& region); // Loads the current transform and clip into the context. Can be called even // when |hbitmap_| is NULL (will be a NOP). void LoadConfig(); #ifdef SK_DEBUG int begin_paint_count_; #endif DISALLOW_COPY_AND_ASSIGN(BitmapPlatformDevice); }; } // namespace skia #endif // SKIA_EXT_BITMAP_PLATFORM_DEVICE_WIN_H_