// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SKIA_EXT_IMAGE_OPERATIONS_H_ #define SKIA_EXT_IMAGE_OPERATIONS_H_ #include "base/basictypes.h" #include "base/gfx/rect.h" #include "skia/ext/skia_utils.h" #include "third_party/skia/include/core/SkColor.h" class SkBitmap; namespace skia { class ImageOperations { public: enum ResizeMethod { // Box filter. This is a weighted average of all of the pixels touching // the destination pixel. For enlargement, this is nearest neighbor. // // You probably don't want this, it is here for testing since it is easy to // compute. Use RESIZE_LANCZOS3 instead. RESIZE_BOX, // 3-cycle Lanczos filter. This is tall in the middle, goes negative on // each side, then oscillates 2 more times. It gives nice sharp edges. RESIZE_LANCZOS3, }; // Resizes the given source bitmap using the specified resize method, so that // the entire image is (dest_size) big. The dest_subset is the rectangle in // this destination image that should actually be returned. // // The output image will be (dest_subset.width(), dest_subset.height()). This // will save work if you do not need the entire bitmap. // // The destination subset must be smaller than the destination image. static SkBitmap Resize(const SkBitmap& source, ResizeMethod method, int dest_width, int dest_height, const gfx::Rect& dest_subset); // Alternate version for resizing and returning the entire bitmap rather than // a subset. static SkBitmap Resize(const SkBitmap& source, ResizeMethod method, int dest_width, int dest_height); // Create a bitmap that is a blend of two others. The alpha argument // specifies the opacity of the second bitmap. The provided bitmaps must // use have the kARGB_8888_Config config and be of equal dimensions. static SkBitmap CreateBlendedBitmap(const SkBitmap& first, const SkBitmap& second, double alpha); // Create a bitmap that is the original bitmap masked out by the mask defined // in the alpha bitmap. The images must use the kARGB_8888_Config config and // be of equal dimensions. static SkBitmap CreateMaskedBitmap(const SkBitmap& first, const SkBitmap& alpha); // We create a button background image by compositing the color and image // together, then applying the mask. This is a highly specialized composite // operation that is the equivalent of drawing a background in |color|, // tiling |image| over the top, and then masking the result out with |mask|. // The images must use kARGB_8888_Config config. static SkBitmap CreateButtonBackground(SkColor color, const SkBitmap& image, const SkBitmap& mask); // Blur a bitmap using an average-blur algorithm over the rectangle defined // by |blur_amount|. The blur will wrap around image edges. static SkBitmap CreateBlurredBitmap(const SkBitmap& bitmap, int blur_amount); // Shift a bitmap's HSL values. The shift values are in the range of 0-1, // with the option to specify -1 for 'no change'. The shift values are // defined as: // hsl_shift[0] (hue): The absolute hue value for the image - 0 and 1 map // to 0 and 360 on the hue color wheel (red). // hsl_shift[1] (saturation): A saturation shift for the image, with the // following key values: // 0 = remove all color. // 0.5 = leave unchanged. // 1 = fully saturate the image. // hsl_shift[2] (lightness): A lightness shift for the image, with the // following key values: // 0 = remove all lightness (make all pixels black). // 0.5 = leave unchanged. // 1 = full lightness (make all pixels white). static SkBitmap CreateHSLShiftedBitmap(const SkBitmap& bitmap, HSL hsl_shift); // Create a bitmap that is cropped from another bitmap. This is special // because it tiles the original bitmap, so your coordinates can extend // outside the bounds of the original image. static SkBitmap CreateTiledBitmap(const SkBitmap& bitmap, int src_x, int src_y, int dst_w, int dst_h); // Makes a bitmap half has large in each direction by averaging groups of // 4 pixels. This is one step in generating a mipmap. static SkBitmap DownsampleByTwo(const SkBitmap& bitmap); // Iteratively downsamples by 2 until the bitmap is no smaller than the // input size. The normal use of this is to downsample the bitmap "close" to // the final size, and then use traditional resampling on the result. // Because the bitmap will be closer to the final size, it will be faster, // and linear interpolation will generally work well as a second step. static SkBitmap DownsampleByTwoUntilSize(const SkBitmap& bitmap, int min_w, int min_h); private: ImageOperations(); // Class for scoping only. }; } // namespace skia #endif // SKIA_EXT_IMAGE_OPERATIONS_H_