// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SKIA_EXT_IMAGE_OPERATIONS_H_ #define SKIA_EXT_IMAGE_OPERATIONS_H_ #include "third_party/skia/include/core/SkBitmap.h" #include "third_party/skia/include/core/SkTypes.h" struct SkIRect; namespace skia { class SK_API ImageOperations { public: enum ResizeMethod { // // Quality Methods // // Those enumeration values express a desired quality/speed tradeoff. // They are translated into an algorithm-specific method that depends // on the capabilities (CPU, GPU) of the underlying platform. // It is possible for all three methods to be mapped to the same // algorithm on a given platform. // Good quality resizing. Fastest resizing with acceptable visual quality. // This is typically intended for use during interactive layouts // where slower platforms may want to trade image quality for large // increase in resizing performance. // // For example the resizing implementation may devolve to linear // filtering if this enables GPU acceleration to be used. // // Note that the underlying resizing method may be determined // on the fly based on the parameters for a given resize call. // For example an implementation using a GPU-based linear filter // in the common case may still use a higher-quality software-based // filter in cases where using the GPU would actually be slower - due // to too much latency - or impossible - due to image format or size // constraints. RESIZE_GOOD, // Medium quality resizing. Close to high quality resizing (better // than linear interpolation) with potentially some quality being // traded-off for additional speed compared to RESIZE_BEST. // // This is intended, for example, for generation of large thumbnails // (hundreds of pixels in each dimension) from large sources, where // a linear filter would produce too many artifacts but where // a RESIZE_HIGH might be too costly time-wise. RESIZE_BETTER, // High quality resizing. The algorithm is picked to favor image quality. RESIZE_BEST, // // Algorithm-specific enumerations // // Box filter. This is a weighted average of all of the pixels touching // the destination pixel. For enlargement, this is nearest neighbor. // // You probably don't want this, it is here for testing since it is easy to // compute. Use RESIZE_LANCZOS3 instead. RESIZE_BOX, // 1-cycle Hamming filter. This is tall is the middle and falls off towards // the window edges but without going to 0. This is about 40% faster than // a 2-cycle Lanczos. RESIZE_HAMMING1, // 2-cycle Lanczos filter. This is tall in the middle, goes negative on // each side, then returns to zero. Does not provide as good a frequency // response as a 3-cycle Lanczos but is roughly 30% faster. RESIZE_LANCZOS2, // 3-cycle Lanczos filter. This is tall in the middle, goes negative on // each side, then oscillates 2 more times. It gives nice sharp edges. RESIZE_LANCZOS3, // Lanczos filter + subpixel interpolation. If subpixel rendering is not // appropriate we automatically fall back to Lanczos. RESIZE_SUBPIXEL, // enum aliases for first and last methods by algorithm or by quality. RESIZE_FIRST_QUALITY_METHOD = RESIZE_GOOD, RESIZE_LAST_QUALITY_METHOD = RESIZE_BEST, RESIZE_FIRST_ALGORITHM_METHOD = RESIZE_BOX, RESIZE_LAST_ALGORITHM_METHOD = RESIZE_SUBPIXEL, }; // Resizes the given source bitmap using the specified resize method, so that // the entire image is (dest_size) big. The dest_subset is the rectangle in // this destination image that should actually be returned. // // The output image will be (dest_subset.width(), dest_subset.height()). This // will save work if you do not need the entire bitmap. // // The destination subset must be smaller than the destination image. static SkBitmap Resize(const SkBitmap& source, ResizeMethod method, int dest_width, int dest_height, const SkIRect& dest_subset, SkBitmap::Allocator* allocator = NULL); // Alternate version for resizing and returning the entire bitmap rather than // a subset. static SkBitmap Resize(const SkBitmap& source, ResizeMethod method, int dest_width, int dest_height, SkBitmap::Allocator* allocator = NULL); private: ImageOperations(); // Class for scoping only. // Supports all methods except RESIZE_SUBPIXEL. static SkBitmap ResizeBasic(const SkBitmap& source, ResizeMethod method, int dest_width, int dest_height, const SkIRect& dest_subset, SkBitmap::Allocator* allocator = NULL); // Subpixel renderer. static SkBitmap ResizeSubpixel(const SkBitmap& source, int dest_width, int dest_height, const SkIRect& dest_subset, SkBitmap::Allocator* allocator = NULL); }; } // namespace skia #endif // SKIA_EXT_IMAGE_OPERATIONS_H_