// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SKIA_EXT_PLATFORM_CANVAS_H_ #define SKIA_EXT_PLATFORM_CANVAS_H_ #pragma once // The platform-specific device will include the necessary platform headers // to get the surface type. #include "skia/ext/platform_device.h" #include "third_party/skia/include/core/SkCanvas.h" namespace skia { // This class is a specialization of the regular SkCanvas that is designed to // work with a PlatformDevice to manage platform-specific drawing. It allows // using both Skia operations and platform-specific operations. class SK_API PlatformCanvas : public SkCanvas { public: // If you use the version with no arguments, you MUST call initialize() PlatformCanvas(); // Set is_opaque if you are going to erase the bitmap and not use // transparency: this will enable some optimizations. PlatformCanvas(int width, int height, bool is_opaque); #if defined(WIN32) // The shared_section parameter is passed to gfx::PlatformDevice::create. // See it for details. PlatformCanvas(int width, int height, bool is_opaque, HANDLE shared_section); #elif defined(__APPLE__) PlatformCanvas(int width, int height, bool is_opaque, CGContextRef context); PlatformCanvas(int width, int height, bool is_opaque, uint8_t* context); #elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || \ defined(__sun) || defined(ANDROID) // Linux --------------------------------------------------------------------- // Construct a canvas from the given memory region. The memory is not cleared // first. @data must be, at least, @height * StrideForWidth(@width) bytes. PlatformCanvas(int width, int height, bool is_opaque, uint8_t* data); #endif virtual ~PlatformCanvas(); #if defined(WIN32) // For two-part init, call if you use the no-argument constructor above. Note // that we want this to optionally match the Linux initialize if you only // pass 3 arguments, hence the evil default argument. bool initialize(int width, int height, bool is_opaque, HANDLE shared_section = NULL); #elif defined(__APPLE__) // For two-part init, call if you use the no-argument constructor above bool initialize(CGContextRef context, int width, int height, bool is_opaque); bool initialize(int width, int height, bool is_opaque, uint8_t* data = NULL); #elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || \ defined(__sun) || defined(ANDROID) // For two-part init, call if you use the no-argument constructor above bool initialize(int width, int height, bool is_opaque, uint8_t* data = NULL); #endif // Shared -------------------------------------------------------------------- // Return the stride (length of a line in bytes) for the given width. Because // we use 32-bits per pixel, this will be roughly 4*width. However, for // alignment reasons we may wish to increase that. static size_t StrideForWidth(unsigned width); // Allow callers to see the non-virtual function even though we have an // override of a virtual one. // FIXME(brettw) is this necessary? using SkCanvas::clipRect; private: // Helper method used internally by the initialize() methods. bool initializeWithDevice(SkDevice* device); // Unimplemented. This is to try to prevent people from calling this function // on SkCanvas. SkCanvas' version is not virtual, so we can't prevent this // 100%, but hopefully this will make people notice and not use the function. // Calling SkCanvas' version will create a new device which is not compatible // with us and we will crash if somebody tries to draw into it with // CoreGraphics. virtual SkDevice* setBitmapDevice(const SkBitmap& bitmap); // Disallow copy and assign PlatformCanvas(const PlatformCanvas&); PlatformCanvas& operator=(const PlatformCanvas&); }; // Returns the SkDevice pointer of the topmost rect with a non-empty // clip. In practice, this is usually either the top layer or nothing, since // we usually set the clip to new layers when we make them. // // If there is no layer that is not all clipped out, this will return a // dummy device so callers do not have to check. If you are concerned about // performance, check the clip before doing any painting. // // This is different than SkCanvas' getDevice, because that returns the // bottommost device. // // Danger: the resulting device should not be saved. It will be invalidated // by the next call to save() or restore(). SK_API SkDevice* GetTopDevice(const SkCanvas& canvas); // Creates a canvas with raster bitmap backing. // Set is_opaque if you are going to erase the bitmap and not use // transparency: this will enable some optimizations. SK_API SkCanvas* CreateBitmapCanvas(int width, int height, bool is_opaque); // Non-crashing version of CreateBitmapCanvas // returns NULL if allocation fails for any reason. // Use this instead of CreateBitmapCanvas in places that are likely to // attempt to allocate very large canvases (therefore likely to fail), // and where it is possible to recover gracefully from the failed allocation. SK_API SkCanvas* TryCreateBitmapCanvas(int width, int height, bool is_opaque); // Returns true if native platform routines can be used to draw on the // given canvas. If this function returns false, BeginPlatformPaint will // return NULL PlatformSurface. SK_API bool SupportsPlatformPaint(const SkCanvas* canvas); // Draws into the a native platform surface, |context|. Forwards to // DrawToNativeContext on a PlatformDevice instance bound to the top device. // If no PlatformDevice instance is bound, is a no-operation. SK_API void DrawToNativeContext(SkCanvas* canvas, PlatformSurface context, int x, int y, const PlatformRect* src_rect); // Sets the opacity of each pixel in the specified region to be opaque. SK_API void MakeOpaque(SkCanvas* canvas, int x, int y, int width, int height); // These calls should surround calls to platform drawing routines, the // surface returned here can be used with the native platform routines. // // Call EndPlatformPaint when you are done and want to use skia operations // after calling the platform-specific BeginPlatformPaint; this will // synchronize the bitmap to OS if necessary. SK_API PlatformSurface BeginPlatformPaint(SkCanvas* canvas); SK_API void EndPlatformPaint(SkCanvas* canvas); // Helper class for pairing calls to BeginPlatformPaint and EndPlatformPaint. // Upon construction invokes BeginPlatformPaint, and upon destruction invokes // EndPlatformPaint. class SK_API ScopedPlatformPaint { public: explicit ScopedPlatformPaint(SkCanvas* canvas) : canvas_(canvas) { platform_surface_ = BeginPlatformPaint(canvas); } ~ScopedPlatformPaint() { EndPlatformPaint(canvas_); } // Returns the PlatformSurface to use for native platform drawing calls. PlatformSurface GetPlatformSurface() { return platform_surface_; } private: SkCanvas* canvas_; PlatformSurface platform_surface_; // Disallow copy and assign ScopedPlatformPaint(const ScopedPlatformPaint&); ScopedPlatformPaint& operator=(const ScopedPlatformPaint&); }; } // namespace skia #endif // SKIA_EXT_PLATFORM_CANVAS_H_