// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SKIA_EXT_PLATFORM_CANVAS_H_ #define SKIA_EXT_PLATFORM_CANVAS_H_ #include #include // The platform-specific device will include the necessary platform headers // to get the surface type. #include "build/build_config.h" #include "skia/ext/platform_surface.h" #include "skia/ext/refptr.h" #include "third_party/skia/include/core/SkBitmap.h" #include "third_party/skia/include/core/SkCanvas.h" #include "third_party/skia/include/core/SkPixelRef.h" #include "third_party/skia/include/core/SkPixmap.h" class SkBaseDevice; namespace skia { typedef SkCanvas PlatformCanvas; // // Note about error handling. // // Creating a canvas can fail at times, most often because we fail to allocate // the backing-store (pixels). This can be from out-of-memory, or something // more opaque, like GDI or cairo reported a failure. // // To allow the caller to handle the failure, every Create... factory takes an // enum as its last parameter. The default value is kCrashOnFailure. If the // caller passes kReturnNullOnFailure, then the caller is responsible to check // the return result. // enum OnFailureType { CRASH_ON_FAILURE, RETURN_NULL_ON_FAILURE }; #if defined(WIN32) // The shared_section parameter is passed to gfx::PlatformDevice::create. // See it for details. SK_API SkCanvas* CreatePlatformCanvas(int width, int height, bool is_opaque, HANDLE shared_section, OnFailureType failure_type); // Draws the top layer of the canvas into the specified HDC. Only works // with a PlatformCanvas with a BitmapPlatformDevice. SK_API void DrawToNativeContext(SkCanvas* canvas, HDC hdc, int x, int y, const RECT* src_rect); #elif defined(__APPLE__) SK_API SkCanvas* CreatePlatformCanvas(CGContextRef context, int width, int height, bool is_opaque, OnFailureType failure_type); SK_API SkCanvas* CreatePlatformCanvas(int width, int height, bool is_opaque, uint8_t* context, OnFailureType failure_type); #elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || \ defined(__sun) || defined(ANDROID) // Linux --------------------------------------------------------------------- // Construct a canvas from the given memory region. The memory is not cleared // first. @data must be, at least, @height * StrideForWidth(@width) bytes. SK_API SkCanvas* CreatePlatformCanvas(int width, int height, bool is_opaque, uint8_t* data, OnFailureType failure_type); #endif static inline SkCanvas* CreatePlatformCanvas(int width, int height, bool is_opaque) { return CreatePlatformCanvas(width, height, is_opaque, 0, CRASH_ON_FAILURE); } SK_API SkCanvas* CreateCanvas(const skia::RefPtr& device, OnFailureType failure_type); static inline SkCanvas* CreateBitmapCanvas(int width, int height, bool is_opaque) { return CreatePlatformCanvas(width, height, is_opaque, 0, CRASH_ON_FAILURE); } static inline SkCanvas* TryCreateBitmapCanvas(int width, int height, bool is_opaque) { return CreatePlatformCanvas(width, height, is_opaque, 0, RETURN_NULL_ON_FAILURE); } // Return the stride (length of a line in bytes) for the given width. Because // we use 32-bits per pixel, this will be roughly 4*width. However, for // alignment reasons we may wish to increase that. SK_API size_t PlatformCanvasStrideForWidth(unsigned width); // Returns the SkBaseDevice pointer of the topmost rect with a non-empty // clip. In practice, this is usually either the top layer or nothing, since // we usually set the clip to new layers when we make them. // // This may return NULL, so callers need to check. // // This is different than SkCanvas' getDevice, because that returns the // bottommost device. // // Danger: the resulting device should not be saved. It will be invalidated // by the next call to save() or restore(). SK_API SkBaseDevice* GetTopDevice(const SkCanvas& canvas); // Copies pixels from the SkCanvas into an SkBitmap, fetching pixels from // GPU memory if necessary. // // The bitmap will remain empty if we can't allocate enough memory for a copy // of the pixels. SK_API SkBitmap ReadPixels(SkCanvas* canvas); // Gives the pixmap passed in *writable* access to the pixels backing this // canvas. All writes to the pixmap should be visible if the canvas is // raster-backed. // // Returns false on failure: if either argument is nullptr, or if the // pixels can not be retrieved from the canvas. In the latter case resets // the pixmap to empty. SK_API bool GetWritablePixels(SkCanvas* canvas, SkPixmap* pixmap); // Returns true if native platform routines can be used to draw on the // given canvas. If this function returns false, BeginPlatformPaint will // return NULL PlatformSurface. SK_API bool SupportsPlatformPaint(const SkCanvas* canvas); // Sets the opacity of each pixel in the specified region to be opaque. SK_API void MakeOpaque(SkCanvas* canvas, int x, int y, int width, int height); // These calls should surround calls to platform drawing routines, the // surface returned here can be used with the native platform routines. // // Call EndPlatformPaint when you are done and want to use skia operations // after calling the platform-specific BeginPlatformPaint; this will // synchronize the bitmap to OS if necessary. SK_API PlatformSurface BeginPlatformPaint(SkCanvas* canvas); SK_API void EndPlatformPaint(SkCanvas* canvas); // Helper class for pairing calls to BeginPlatformPaint and EndPlatformPaint. // Upon construction invokes BeginPlatformPaint, and upon destruction invokes // EndPlatformPaint. class SK_API ScopedPlatformPaint { public: explicit ScopedPlatformPaint(SkCanvas* canvas) : canvas_(canvas) { platform_surface_ = BeginPlatformPaint(canvas); } ~ScopedPlatformPaint() { EndPlatformPaint(canvas_); } // Returns the PlatformSurface to use for native platform drawing calls. PlatformSurface GetPlatformSurface() { return platform_surface_; } private: SkCanvas* canvas_; PlatformSurface platform_surface_; // Disallow copy and assign ScopedPlatformPaint(const ScopedPlatformPaint&); ScopedPlatformPaint& operator=(const ScopedPlatformPaint&); }; // Following routines are used in print preview workflow to mark the // preview metafile. SK_API SkMetaData& GetMetaData(const SkCanvas& canvas); #if defined(OS_MACOSX) SK_API void SetIsPreviewMetafile(const SkCanvas& canvas, bool is_preview); SK_API bool IsPreviewMetafile(const SkCanvas& canvas); // Returns the CGContext that backing the SkCanvas. // Returns NULL if none is bound. SK_API CGContextRef GetBitmapContext(const SkCanvas& canvas); #endif } // namespace skia #endif // SKIA_EXT_PLATFORM_CANVAS_H_