// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SKIA_EXT_PLATFORM_CANVAS_H_ #define SKIA_EXT_PLATFORM_CANVAS_H_ // The platform-specific device will include the necessary platform headers // to get the surface type. #include "skia/ext/platform_device.h" #include "third_party/skia/include/core/SkCanvas.h" namespace skia { // This class is a specialization of the regular SkCanvas that is designed to // work with a PlatformDevice to manage platform-specific drawing. It allows // using both Skia operations and platform-specific operations. class PlatformCanvas : public SkCanvas { public: // Set is_opaque if you are going to erase the bitmap and not use // transparency: this will enable some optimizations. // If you use the version with no arguments, you MUST call initialize() PlatformCanvas(); PlatformCanvas(int width, int height, bool is_opaque); virtual ~PlatformCanvas(); #if defined(WIN32) // Windows ------------------------------------------------------------------ // The shared_section parameter is passed to gfx::PlatformDevice::create. // See it for details. PlatformCanvas(int width, int height, bool is_opaque, HANDLE shared_section); // For two-part init, call if you use the no-argument constructor above. Note // that we want this to optionally match the Linux initialize if you only // pass 3 arguments, hence the evil default argument. bool initialize(int width, int height, bool is_opaque, HANDLE shared_section = NULL); #elif defined(__APPLE__) // Mac ----------------------------------------------------------------------- PlatformCanvas(int width, int height, bool is_opaque, CGContextRef context); PlatformCanvas(int width, int height, bool is_opaque, uint8_t* context); // For two-part init, call if you use the no-argument constructor above bool initialize(int width, int height, bool is_opaque, uint8_t* data = NULL); #elif defined(__linux__) || defined(__FreeBSD__) // Linux --------------------------------------------------------------------- // Construct a canvas from the given memory region. The memory is not cleared // first. @data must be, at least, @height * StrideForWidth(@width) bytes. PlatformCanvas(int width, int height, bool is_opaque, uint8_t* data); // For two-part init, call if you use the no-argument constructor above bool initialize(int width, int height, bool is_opaque, uint8_t* data = NULL); #endif // Shared -------------------------------------------------------------------- // These calls should surround calls to platform drawing routines, the // surface returned here can be used with the native platform routines // // Call endPlatformPaint when you are done and want to use Skia operations // after calling the platform-specific beginPlatformPaint; this will // synchronize the bitmap to OS if necessary. PlatformDevice::PlatformSurface beginPlatformPaint(); void endPlatformPaint(); // Returns the platform device pointer of the topmost rect with a non-empty // clip. In practice, this is usually either the top layer or nothing, since // we usually set the clip to new layers when we make them. // // If there is no layer that is not all clipped out, this will return a // dummy device so callers do not have to check. If you are concerned about // performance, check the clip before doing any painting. // // This is different than SkCanvas' getDevice, because that returns the // bottommost device. // // Danger: the resulting device should not be saved. It will be invalidated // by the next call to save() or restore(). PlatformDevice& getTopPlatformDevice() const; // Return the stride (length of a line in bytes) for the given width. Because // we use 32-bits per pixel, this will be roughly 4*width. However, for // alignment reasons we may wish to increase that. static size_t StrideForWidth(unsigned width); // Allow callers to see the non-virtual function even though we have an // override of a virtual one. // FIXME(brettw) is this necessary? using SkCanvas::clipRect; protected: // Creates a device store for use by the canvas. We override this so that // the device is always our own so we know that we can use platform // operations on it. virtual SkDevice* createDevice(SkBitmap::Config, int width, int height, bool is_opaque, bool isForLayer); private: // Unimplemented. This is to try to prevent people from calling this function // on SkCanvas. SkCanvas' version is not virtual, so we can't prevent this // 100%, but hopefully this will make people notice and not use the function. // Calling SkCanvas' version will create a new device which is not compatible // with us and we will crash if somebody tries to draw into it with // CoreGraphics. virtual SkDevice* setBitmapDevice(const SkBitmap& bitmap); // Disallow copy and assign. PlatformCanvas(const PlatformCanvas&); PlatformCanvas& operator=(const PlatformCanvas&); }; } // namespace skia #endif // SKIA_EXT_PLATFORM_CANVAS_H_