// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SKIA_EXT_PLATFORM_CANVAS_MAC_H_ #define SKIA_EXT_PLATFORM_CANVAS_MAC_H_ #include "skia/ext/platform_device_mac.h" #include "SkCanvas.h" namespace skia { // This class is a specialization of the regular SkCanvas that is designed to // work with a gfx::PlatformDevice to manage platform-specific drawing. It // allows using both Skia operations and platform-specific operations. class PlatformCanvasMac : public SkCanvas { public: // Set is_opaque if you are going to erase the bitmap and not use // tranparency: this will enable some optimizations. The shared_section // parameter is passed to gfx::PlatformDevice::create. See it for details. // // If you use the version with no arguments, you MUST call initialize() PlatformCanvasMac(); PlatformCanvasMac(int width, int height, bool is_opaque); PlatformCanvasMac(int width, int height, bool is_opaque, CGContextRef context); virtual ~PlatformCanvasMac(); // For two-part init, call if you use the no-argument constructor above bool initialize(int width, int height, bool is_opaque); // These calls should surround calls to platform drawing routines. The CG // context returned by beginPlatformPaint is the one that can be used to // draw into. // Call endPlatformPaint when you are done and want to use Skia operations // again; this will synchronize the bitmap. virtual CGContextRef beginPlatformPaint(); virtual void endPlatformPaint(); // Returns the platform device pointer of the topmost rect with a non-empty // clip. In practice, this is usually either the top layer or nothing, since // we usually set the clip to new layers when we make them. // // If there is no layer that is not all clipped out, this will return a // dummy device so callers do not have to check. If you are concerned about // performance, check the clip before doing any painting. // // This is different than SkCanvas' getDevice, because that returns the // bottommost device. // // Danger: the resulting device should not be saved. It will be invalidated // by the next call to save() or restore(). PlatformDeviceMac& getTopPlatformDevice() const; // Allow callers to see the non-virtual function even though we have an // override of a virtual one. using SkCanvas::clipRect; protected: // Creates a device store for use by the canvas. We override this so that // the device is always our own so we know that we can use GDI operations // on it. Simply calls into createPlatformDevice(). virtual SkDevice* createDevice(SkBitmap::Config, int width, int height, bool is_opaque, bool isForLayer); // Creates a device store for use by the canvas. By default, it creates a // BitmapPlatformDevice object. Can be overridden to change the object type. virtual SkDevice* createPlatformDevice(int width, int height, bool is_opaque, CGContextRef context); private: // Unimplemented. This is to try to prevent people from calling this function // on SkCanvas. SkCanvas' version is not virtual, so we can't prevent this // 100%, but hopefully this will make people notice and not use the function. // Calling SkCanvas' version will create a new device which is not compatible // with us and we will crash if somebody tries to draw into it with // CoreGraphics. SkDevice* setBitmapDevice(const SkBitmap& bitmap); // Disallow copy and assign. PlatformCanvasMac(const PlatformCanvasMac&); PlatformCanvasMac& operator=(const PlatformCanvasMac&); }; } // namespace skia #endif // SKIA_EXT_PLATFORM_CANVAS_MAC_H_