// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include #include "base/debug/trace_event.h" #include "skia/ext/bitmap_platform_device_win.h" #include "skia/ext/platform_canvas.h" namespace skia { // Disable optimizations during crash analysis. #pragma optimize("", off) // Crash on failure. #define CHECK(condition) if (!(condition)) __debugbreak(); // Crashes the process. This is called when a bitmap allocation fails, and this // function tries to determine why it might have failed, and crash on different // lines. This allows us to see in crash dumps the most likely reason for the // failure. It takes the size of the bitmap we were trying to allocate as its // arguments so we can check that as well. // // Note that in a sandboxed renderer this function crashes when trying to // call GetProcessMemoryInfo() because it tries to load psapi.dll, which // is fine but gives you a very hard to read crash dump. void CrashForBitmapAllocationFailure(int w, int h) { // Store the extended error info in a place easy to find at debug time. struct { unsigned int last_error; unsigned int diag_error; } extended_error_info; extended_error_info.last_error = GetLastError(); extended_error_info.diag_error = 0; // If the bitmap is ginormous, then we probably can't allocate it. // We use 64M pixels = 256MB @ 4 bytes per pixel. const __int64 kGinormousBitmapPxl = 64000000; CHECK(static_cast<__int64>(w) * static_cast<__int64>(h) < kGinormousBitmapPxl); // The maximum number of GDI objects per process is 10K. If we're very close // to that, it's probably the problem. const unsigned int kLotsOfGDIObjects = 9990; unsigned int num_gdi_objects = GetGuiResources(GetCurrentProcess(), GR_GDIOBJECTS); if (num_gdi_objects == 0) { extended_error_info.diag_error = GetLastError(); CHECK(0); } CHECK(num_gdi_objects < kLotsOfGDIObjects); // If we're using a crazy amount of virtual address space, then maybe there // isn't enough for our bitmap. const SIZE_T kLotsOfMem = 1500000000; // 1.5GB. PROCESS_MEMORY_COUNTERS pmc; if (!GetProcessMemoryInfo(GetCurrentProcess(), &pmc, sizeof(pmc))) { extended_error_info.diag_error = GetLastError(); CHECK(0); } CHECK(pmc.PagefileUsage < kLotsOfMem); // Everything else. CHECK(0); } // Crashes the process. This is called when a bitmap allocation fails but // unlike its cousin CrashForBitmapAllocationFailure() it tries to detect if // the issue was a non-valid shared bitmap handle. void CrashIfInvalidSection(HANDLE shared_section) { DWORD handle_info = 0; CHECK(::GetHandleInformation(shared_section, &handle_info) == TRUE); } // Restore the optimization options. #pragma optimize("", on) PlatformCanvas::PlatformCanvas(int width, int height, bool is_opaque) { TRACE_EVENT2("skia", "PlatformCanvas::PlatformCanvas", "width", width, "height", height); bool initialized = initialize(width, height, is_opaque, NULL); if (!initialized) CrashForBitmapAllocationFailure(width, height); } PlatformCanvas::PlatformCanvas(int width, int height, bool is_opaque, HANDLE shared_section) { TRACE_EVENT2("skia", "PlatformCanvas::PlatformCanvas", "width", width, "height", height); bool initialized = initialize(width, height, is_opaque, shared_section); if (!initialized) { CrashIfInvalidSection(shared_section); CrashForBitmapAllocationFailure(width, height); } } PlatformCanvas::~PlatformCanvas() { } bool PlatformCanvas::initialize(int width, int height, bool is_opaque, HANDLE shared_section) { return initializeWithDevice(BitmapPlatformDevice::create( width, height, is_opaque, shared_section)); } } // namespace skia